There are some exceptions.
I've yet to see any Rule34 stuff based on the works of Faulkner, for example.
I outgrew Nintendo around 10 or 12 years ago. By which I mean the Gamecube came out, and Nintendo stopped offering the kinds of games I was interested in on their platforms.
Then the NDS came, and a few years later, wouldn't you know it, I outgrew outgrowing Nintendo.
It really doesn't have the charm of the fourth game, or the novelty of the first, but it's great seeing Laharl, Flonne and Etna in a game again--as more than just fanservice.
Worthless means it has no merit. Meaning it accomplishes nothing worthwhile. Which... it... does not.
They're letting us view Wii games on the gamepad... but not letting us PLAY games on the gamepad... that is worthless.
And a very legitimate criticism.
And at this point, I'm sorry, but I have no recourse but to dismiss you as a petulant fanboy.
When Fermi proposed his paradox, the "world" was a very different place. He was a smart guy, but his "paradox" relied on too much on assumptions that have since proven false, so it's really not much of a paradox at all.
The biggest of which is the assumption that A.) any sufficiently advanced culture would produce powerful radio signals that they would broadcast into space over a long period of time, B.) that we would be able to receive and recognize t...
The same thing that happened to ME3 in general.
Lead writer got canned; was replaced by hacks.
It could have been worse. EA could have hired Bob Orci.
...Well, yes, obviously it's easier to play games if you resort to piracy.
I wasn't talking about piracy.
I'd suggest YOU read my comment history.
The worst you could accuse me of is leveling legitimate criticism at Nintendo.
I defy you to find a SINGLE example of me being unfairly critical... of any platform, game, concept, idea, or PERSON.
I've never bashed the WiiU in my life.
Good work being a moron with that comment, though.
It's kind of a worthless update since they didn't bother to let the gamepad emulate a Wii gamepad. Whatever convenience you gain by playing Wii games on a gamepad is rendered irrelevant by the inconvenience of syncing up a WiiMote and plugging in a wired controller to it.
The main reason Disgaea is as popular as it is (and why it rapidly became THE definitive SRPG) is because it has a ton of complexity for the people who want it, but the mechanics are disarmingly simple and the story can be played through without delving into that complexity.
And even then, it's not that complex. Disgaea is kind of like Dark Souls in that fans build it up to be far more complicated/difficult than it really is. It's simply a matter of understanding the ...
There are those rumors of a unified account system that have been floating around for just over a year now.
I don't know. There's absolutely no reason why the shouldn't be able to have the WiiU gamepad emulate a classic controller, and making it do so would make a LOT of sense--but this is Nintendo.
There's no good reason for the WiiU VC to be missing as many games as it is, or for the 3DS VC to not have GBA or SNES games, etc., etc. Nintendo doesn't exactly have a strong track record when it comes to this sort of thing.
The publisher model really isn't affected by digital distribution. They make more money thanks to the lowered costs, that's about it.
How publishing works (in general) is that a studio will be given X amount of capital and Y amount of time to develop a game, and will not see any dividends until their game sells Z amount of copies.
Everything is still very much in the publisher's favor. The main benefit for developers is that digital distribution h...
I'm guessing you haven't played many mobile games.
While it's true that most "core" style games don't work well on tablets--who wants to play an FPS or RTS with touch controls?--there are a number of old and new game types that work exceptionally well on tablets.
Turn-based RPGs, tower defense, puzzle games, visual novels, adventure games, etc., etc.
This is Nintendo.
They -hate- listening to consumers. I'm not being facetious here, representatives of the company have stated (many times over the decades) that they tend to ignore consumer feedback entirely.
Cross-Buy never earns profit on the software side of things. It's primarily a way to encourage hardware sales.
Basically, in it's current incarnation (on PS3 and Vita), it's a way to encourage PS3 owners to buy a Vita, by essentially giving them "free" Vita games. The idea being that they'll be more likely to buy a Vita since they'll be able to play games they already own on it, than they would if they didn't have any games to play on it.
Production, distribution and licensing costs amount to something like 60% of the retail price. Digital distribution cuts all those costs completely--a digital game sold for 50% the cost of its retail counterpart will still accrue MORE profit.
And Nindnto games are not linked to individual accounts no matter how you look at it. If your 3DS or WiiU breaks, you have to physically ship it to Nintendo to repair it, or ship both the old system AND a new system to have them transfer...
@Gekko36:
Making an analogy between the current Gaming Industry and Film Industry is, indeed, very appropriate.
Generally speaking, in [economic] recessions, the entertainment industry in general becomes very conservative--in other words, they take fewer risks. This means sticking with what's already proved itself profitable, whether that means sequels to established franchises with pre-existing consumer bases to guarantee sales, or conservative new IPs d...
I'm primarily a PC gamer. It's ALWAYS next-gen here.