It's a difficult game to appreciate.
It's got a host of technical issues and questionable design elements, but makes up for that with a really intriguing setting and characters. Unfortunately, it seems dead-set on appealing to a 10-year-old audience that by rights can't even buy the game with some of the most puerile attempts at humor I've ever seen.
The game opens, for example, with a drawn-out scene of a dragon pissing itself. Twice. That re...
Subjectivity aside, you have several claims I'd disagree with while still respecting your opinion, but one that I just cannot fathom at all.
Specifically: Battle Operation was a godawful game. Easily one of the worst Gundam games, period. Even JtJ was better by a mile. The best 3D Gundam games are things like Senki, Zeonic Front, Lost War Chronicles, and Battle Universe.
Agree on F91, though.
No, they really don't. If this was last generation, I'd say Nintendo needs to learn how to build a digital infrastructure from Sony, but that was last generation.
Honestly, right now, Nintendo is actually doing almost everything right. Honestly, the only problem they have is tying digital content to hardware, and to a lesser extent, having any kind of fee (no matter how small) to upgrade digital content from one platform to another.
I'm wondering why Team Ninja is even involved in the first place. Their only real strength is action combat, and that's Tecmo-Koei's thing, too.
Maybe they're handling the AI? Or lighting effects?
They can't have been brought on just for the jiggle physics, right?
As a Nintendo fan and a Musou fan, I think that's a valid worry.
Musou games are very much B-games, whereas Zelda is AAA all the way. And while the mainline musou games have been very consistent over the years, their crossovers have not.
I would point to Dynasty Warriors: Gundam 3 as the best example of a failed crossover--with the incredibly simple, poorly executed narrative, excruciatingly shallow characters (everyone was a catch-phrase), incoherent dia...
Nice to see someone not flipping out thinking 70% is negative. :D
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I'm not very far into the game myself, but I'm really enjoying it. I'd like it more if it weren't so puerile though. The main thing holding it back are technical issues--long loading times and poor framerate (15-20fps on average).
The technical issues seem to be the result of really... misguided development. There's a ton of stuff going on eating up reso...
Kirby is definitely one of the more underlooked Nintendo IPs, but still better known than, say, Kid Icarus or Fire Emblem.
I'm not sure that's really an indictment of Kirby so much as an affirmation of just how enormous the Mario, Donkey Kong, Metroid and Zelda IPs are--those are game series that literally DEFINE gaming.
But not to North America until TBA, because reasons.
You know, I'm looking at Steam right now and it's got the same Dark Souls II screenshots that it had last week.
Nintendo's problem is that they've done nothing to incentive or encourage third parties to distribute their older titles via the Virtual Console service.
I don't know the specifics for the WiiU, but for the Wii's virtual console, for example, Nintendo wouldn't let IP-holders get any profit off of digital sales until they reached a certain number. So, for example, if you had a SNES game and you did the work to get it up on the Virtual Console, but it only s...
So many PC gamers are graphics whores.
Let the shitstorm and rage commence.
Well, not that it ever stopped.
Okay, folks. I've done my best to translate the Googlespeak.
Patch 1.03 change log:
-Changed chance of restoring humanity after successful co-op play via White Soapstones and Small White Soapstones.
-Fixed glitch with the gate in "Old Drangleic" (Drangleic Castle?) that prevented progress.
-Fixed bug w/ online play where certain items couldn't be used after a failed summon.
-Fixed bug w/ onl...
First: the folders look terribly ugly.
Second: there are more mandatory icons than fit inside a single folder.
Third: hiding a problem doesn't solve a problem.
Hm, I guess I'll give that a go. I spent maybe 30 minutes with it, trying everything out. I did use the D-pad a bit, but mostly stuck with the analogs.
At first I thought the analogs angled the plane and the shoulder buttons fired the rockets. But the rockets seem to fire at random (maybe the shoulder buttons are toggles?) and it seems like you don't actually angle the plane so much as turn it clockwise/counterclockwise (which is confusing).
Ideally, ...
I can't tell if I like the game or not. I can't even tell if it's a good game or not. I'll have to try it on my PS3, I suppose, in case the Vita's tiny analog sticks are warping my impression of the game.
Controls just seem... too unreliable. Maybe it's something you get used to? Even just getting the plain to move in a specific direction confounds me. And, generally, if basic movement is difficult in your game, you've got a problem.
Square-Enix doesn't seem to be in any hurry to distribute any of their older titles digitally.
Especially non-Final Fantasies.
It certainly is.
But don't just call it what it is.
Remember to advice your fellow users to RATE DOWN rubbish sites like these.
I wonder: why is it that the media (and community) consistently try to portray Nintendo as an underdog (whose success are "unlikely" and whose failures are inevitable) when Nintendo is a much, much, much bigger entity than Sony and Microsoft's game divisions combined?
They're not the underdog, people. They're the Big Boss.
Except price.
And I guess in-game chat, for the people who care(d) about that.
From what I've read, Sony shipped the PS4 early. As in, long before the OS was actually finished. So it's missing a lot of features. It's possible that this was just damage control for the host of basic functionality the PS4 is missing (mp3 playback, library organization, various menus, etc.) so maybe they'll fix it up nicely in the next few years. Or not.
I...