Interestingly, there are a LOT of things that can hurt sales that devs are only now (or very recently) begining to understand.
Like overexposure.
Conventional wisdom would dictate that the more people are talking about your game, the better, but that's really not the case--if you're making anything other than a generic AAA action game, overexposure can be ruinous.
Not really. A demo can only damage sales.
I'd love to see more games like DQ8.
But NNK? Not so much.
I was thinking more visually. Gascoigne is just a dude, who then turns into a beast that looks just like all the other beast bosses in the game.
Granted, the beasts look really cool... but they all look pretty samey.
I'm up to The One Reborn, and it's probably the only other boss besides Rom I've fought that's not either a beast or just a random human(oid).
Completely agree. Even ignoring all of the "content," the map and open world were much better designed than anything they'd done before or since.
I just hope that the sequel hits PC, too.
I really liked the Gaping Dragon and the giant white wolf (Sif?) in Dark Souls.
Come to think of it, though, none of the Bloodborne bosses I've fought thus far have been very memorable outside of Rom.
I'm neither excited nor worried. I just don't expect much. Nintendo's support of the Virtual Console has been abysmal... I expect we'll get a handful of first-party N64 and NDS games in the next month or two, and then nothing else for a huge span of time (possibly eclipsing the WiiU's lifespan).
It's just pathetic that the WiiU has been out for more than 2 years and there are still vastly more VC titles available on Wii than WiiU.
I don't really understand that program, myself. Is it that 40% of only-Nintendo-related videos that Nintendo takes, or ALL of a channel's videos? Because his rant made it seem like the latter.
Anyway, you're right about Joe whining. There is a very valid fair use argument against Nintendo's YouTube policies, but AFAIK none of the videos Joe has done on Nintendo games actually fall under fair-use.
...Consoles sell BECAUSE of games. It's -because- average gamers aren't aware of the games on the WiiU that they're not buying 'em.
There's a reason why there are so many anecdotes floating around of people convincing their friends, who were vehemently against every buying a WiiU, to go out and buy a WiiU simply by letting them play Mario Kart, Smash, or Bayonetta.
And for the record, Nintendo is also struggling with the Handheld market. T...
I don't know the best place to start, but I certainly know some terrible ones.
Like FFXIII. That's the game you give people if you want them to loathe Final Fantasy and JRPGs in general.
Nintendo is struggling to sell their games.
Most developers acknowledge that YouTube is THE most important source for advertising/interest.
Nintendo may make really fun games, that doesn't matter quite so much when no one knows about them.
It's on my Wishlist.
Along with every other Falcom game ever made. Those folks know what they're doing, yeah?
I want to say that it did some things better, but at the moment I can't remember what, exactly, those things might have been.
It did do a pretty good job with armor diversity. And exploration was certainly more rewarding than Bloodborne, simply due to there being more items/weapons/armors to discover in the field. Most of the weapons/armors in Bloodborne are simply purchased from the Hunter's Dream shops.
The combat isn't "clunky," it's just designed differently. It's supposed to be slower-paced, more measured, etc., etc. Whereas virtually every aspect of game design in Bloodborne is about promoting faster-paced play.
Of course it's not demanding. It's a PS3 port, with the same geometry, animations (or lack thereof) and textures.
It was revealed months ago. And I'm not sure I'd call it "announced" until, you know, Nintendo can think of a name for it. "Untitled Fire Emblem" isn't much of an announcement, ya' follow?
...I guess you don't know how Nintendo treated 3rd parties back in the Wii days? They had sales thresholds, and would not let third parties get any money from their VC sales until they had passed a certain threshold. This resulted in many third parties not getting any money for their effort. That was a problem.
Anyway, to your other "points."
The Wii VC had games from 9 different platforms (NES, SNES, N64, MAS, GEN, TFX, GEO, C64 and ARC. WiiU V...
I'm not forgetting them. You look at the Wikipedia tables of VC games, and you'll see Nintendo and Capcov and not a lot of anyone else. Especially recently.
So either Nintendo is still handling the VC as poorly as they did with the Wii, or those third parties were so burned by the Wii they don't want to go back.
I know, right? Clearly Nintendo is perfect and flawless and anyone who has anything critical to say is clearly a whining baby.
To the average person Nintendo is a small, indie team of about a half-dozen people based out of Aonuma's garage. In Seattle.
Those aren't just Amiibos, those are hand-crafted artisanal Amiibos.