At this point I couldn't care less if/when the AAA industry crashes, because they simply can't produce anything I'm interested. The emergent AA market is a much better fit for me. Between that and B-budget indies, I have everything I need.
Except mutha****en Souls.
Another year, another set of laughably overoptimistic Nintendo predictions.
I have zero interest in any Bethesda Fallout game. They should stick to TES--its what they're best at.
Is this really something that needs to be explained?
Looks like someone had the "Minecraft Revelation" a few years too late.
And a decent marketing campaign. Just look at how many consoles Sony managed to move with all of its PS4 hype.
That their sales are improving in spite of their terrible marketing is a testament to just how good their games are--they're moving consoles solely by word-of-mouth these days.
Purely aesthetic DLC is fatal for the game? Really? That's where you draw the line?
Because who wants better AI, bigger maps, improved gameplay, or flashier attacks? Not Tecmo-Koei, that's for damned sure.
You mean when it was locked to 30fps?
I haven't seen the show, but I can say that the manga started out really good... and then kind of fell apart after the timeskip. Same basic problem as countless other shounen manga: too many damned characters and too little focus.
Most of which are just as great on other platforms.
@Thanhgee: So? My point is that a niche game selling well just proves that there's a market for niche games. Hitting or exceeding 1 million sales is not a new thing, and it does not magically transform niche titles into "mainstream" games.
Also: Monster Hunter is about as far from niche as you can get.
...No, I know what it means. Clearly you don't.
1 million sales is very good for a niche game... but for a game with a AAA budget? Not so much.
On Steam alone, niche games like Rogue Legacy, Audiosurf, Magicka, Monaco, Trine and Trine 2 have all exceeded 1,000,000 sales.
And others like Legend of Grimrock and To The Moon come pretty damn close with 800,000+ sales.
Fun fact: a successful niche game can expect to sell anywhere from ...
If idiots didn't think Square-Enix JRPGs were the only ones that mattered, there'd be no loss of faith to restore.
Niche games prove niche markets exist?
I thought we knew that already.
At this point, competent marketing and branding would be way more effective than any one--or any dozen--games.
Isn't it simply because they're shutting down some of those Vita apps that would run in the background? Like PS Near.
Yeah, you're right. ME3 was a lot worse than Daikatana: Jon Romero still kept making games.
Nope.
It's probably not a bad thing that's it's so difficult to play SO3 or SO4 without tracking down old consoles and discs. But it does suck that there's no way to play the PS1 games.
You'd think by now Square-Enix would have gotten off their ass and tossed ISOs of either the PS1 discs up for PS3 or the PSP remake UMDs for Vita/PSP... but no, Square-Enix just hates their customers too much for that.