There are PLENTY of generic quests that involve collecting items or killing monsters. Quest design in general isn't terribly interesting. What makes these quests work is that they're couched in narrative and lore--even though the actions are typically very clichéd, you almost always meet interesting NPCs, learn more about the world, and have lots of dialog options.
Well this is certainly new and timely.
And what's with all the posts that sound like they come from people who somehow missed the last two years? Or have I somehow managed to travel back in time...?
Console publishers are fighting against that really hard, though. They do not want to pass over savings to the consumer... Hence the same $59.99 price tag for digital games (let's not forget how that extra $10 on the MSRP was lazily justified as being necessitated by HDDVD/BRD manufacturing costs).
Rather than the console market evolving to emulate the PC market, its far more likely the anti-consumer console practices will bleed into the PC market.
Look a...
31 agrees? 1 agree?
So the overwhelming majority of people here didn't even bother to read the summary? It's one sentence.
From what you've said, you probably won't like them. They're very much otaku-pandering titles with lots of meta-humor and fanservice.
Intelligence and good judgment are independent of age.
That's not quite what happened. The game that broke the platforming genre was... Halo.
Super Mario World made the 2D platformed king, so everyone started making 2D platformers.
Then Mario 64 made the 3D platformed king, and that became the dominant genre.
And what was the next big thing? Halo. And everyone stopped making 3D platformers to do shooters instead.
Just like how 2D platformers disappeared from the market after ...
I never realized Rare's 3D platformers were all that popular.
But in general, it's really nice to (finally) see some competition in the genre. The 3D platforming genre has been dominated by Mario for far too long.
Uh... no. Sequels don't exist to make people buy the preceding games. That's got to be one of the nuttiest ideas I've seen in a while.
As for the Witcher games, just like pretty much every other sequel in the world, each one is largely self-contained. There's no reason to avoid playing one game until you've played the others. So just grab whichever game you want, and start playing.
Yeah. Pretty much the only RPGs that get localized for the Vita are otaku-pandering games that are mediocre at best.
But, let's be honest here, no one game or type of game will save the Vita. It's too late to magically turn everything around. The Vita has had a decent run, and it's not quite dead yet... but come on, people: stop expecting it to suddenly spring to life like a Frankenstein's monster.
Short answer: no.
Long answer: the Internet exists.
A... desert?
Where in Fantasy-Poland would you find a desert?
That's usually because Sony's other divisions are failing so bad. Typically, their games division shows a profit (which is why they use the games division to try and prop-up other, failing divisions--which is why they pushed 3D gaming so hard a few years back).
CDPR hasn't been a small developer for a very, very long time. They were at their smallest developing the first Witcher game, and even that had a dev team of around 50 people.
Actually, the PSP version looks a lot better than the PS4 port.
The port is ruined by really incompetent motion-blur.
This is exactly what I need.
I'm still upset about Bumpy Trot 2--the Steambot Chronicles game that was in development (for PS3) for nearly five years. The first game was SOOOOO good...
But then it got cancelled after that big Earthquake in 2011.
Of course not. They have a larger install base, and developers want to make money.
...Did they borrow assets from Tecmo-Koei?
Define "dungeon?"
TW1 and TW2 both had various interior areas to explore and kill stuff in. The usual ruins, catacombs, caves and sewers.