The game did switch hands from one developer to the next. That's going to cause some development issues, whether that's time constraints or in experience with the engine.
I'm just glad they've added more features and made the game world larger. It'll be interesting to see how the underground sections play out.
The amount of detail in the city is amazing, I haven't seen as good a looking open world game since assassins creed 2.
I guess the important thing is that they have potentially fixed the RROD in them.
All I'm saying is that MS knows their target audience.
Up until sony or MS showed motion controls to the public, it was people like yourself which called the wii "gimmicky" they called them a joke (fyi I own a wii, not going to lie, I don't play it much but I still own one). The hardcore audience was the one who thought the wii would fail, ms took note of that, and when designing Kinect they looked at the casual market. They're not trying to be something...
what about the mouse and keyboard, or the lightgun?
Next gen I'll put money on the line that Microsoft will introduce this.
http://www.youtube.com/watc...
to work with an updated natal.
They're not even bothering trying to go for the hardcore crowd. They know their market and they know that hardcore just doesn't work, the wii has tried and failed on that level several times.
Sure you can make a couple gimicky "Hardcore" games, and control schemes, but I don't see a game with either move or Kinect using motion controls better then a good ole joypad, and more importantly, well enough to sell it to me. (especially when I already own a wii)...
loved that trailer.
"you monster"
Sage, the sandbox designer for the game worked on crimson skies, which is probably the best arcade flight sim game of last generation and if they bring that back to reach I can't think of another game which will equal it in available game modes.
If they bring me epic space fights in multiplayer, with the controls of crimson skies I will never need another game.
Trackmania's been around for ages.
No stupid sales slideshows, no hardware data, no pricing, it was nothing but games and games being played. If people didn't like that and would rather watch 3 dozen cgi trailers for games that wont come out for another 3 years, that's great, but I liked it.
Probably the best show I've seen in about 3 years of e3.
reminds me of nintendogs.
didn't microsoft say that were 12 launch titles for natal?
But it lacks the charm and seems stuck halfway between a realistic style and the cartoon style. I think they'd make strides if they took inspiration from the movies and upped the saturation of certain colours a bit, preferable blue/greens.
I'm hoping they implement some of the features from puzzle pirates, not necessarily making it an MMO, but online ship naval battles, trading and the like.
It's likely going to be the free shovelware package that the hardware gets, I'm guessing paint party, boxing, and some Frisbee or something will also be included.
Just like wii sports and that move champions game.
Honestly, I don't know how mario galaxy got away with it. The game is imo the most overrated game this generation. =/
And I'm getting especially bored with the rockstar ones. Do they honestly need to create a gta in every decade?
The list really doesn't ask for anything new, instead it's just more of "this game does this, you should do it too", or "this is starting to get old", or "do this better".
Why not provide some radical or new idea's instead of making a "my perfect game is based off of games x/y/z."
Like why not include a level where you don't actually shoot anything, yet the next time you play it you do? You know how much...