DiRT 1 wasn't arcade...it wasn't super-sim, but it was definitely more realistic than DiRT 2 or 3. Rally feels like a perfect mix between the two.
Interested to see how this shapes up. WIP images are looking nice so far.
This is one of my most anticipated horror games. Take a lot of elements from Isolation, and then adds the fact that you're playing as someone whose blind and uses echolocation to see in front. Not sure if I can handle that haha.
I'm just waiting for the full release. Played a bit of the early access and it felt so much like DiRT 1. Loved it.
Never read the comics, but the game is looking really good. Glad we got a chance to interview the guys behind it.
Open world Bond-like game...my body isn't ready for that.
Other than the fact they've renewed the trademark three times, with the most recent being June of this year. That's usually a good indication that somethings happening behind the scenes.
Would be pretty insane if something got announced at PSX, but I doubt it'll happen.
Here's a video of the game in action for those interested - https://www.youtube.com/wat... - absolutely beautiful. Voice acting's a little rough, but that'll improve I'd imagine.
Have yet to play this myself, but it seems like I might have to sooner or later. Haven't heard a bad thing about the game yet from anyone that's played it.
Won't have my consoles with me when I go to New York in a few weeks, guess I know what I'll be playing in my freetime.
A new dashboard update would be nice. Would be awesome if they did some sort of preview program like the Xbox One has for future updates.
I'm totally fine with them being released, hell I've picked up quite a few myself. This editorial in particular focuses on how Nordic Games used this remaster to "gauge interest" in the Darksiders franchise.
Although, when I refer to remasters I'm more referring to Definitive Editions, rather than full-on remakes or big remasters like Gears of War: UE etc.
Leaking information about a project in development is NOT journalism. Nothing about it is. It does nothing to serve the public, and it's absolutely not bringing "the truth" to Kotaku's readers.
Finding the truth as to why Kojima was removed from Konami and gathering inside sources to talk about that debacle is journalism. Finding the truth about why Assassin's Creed: Unity was released in such a shitty state is journalism.
Revealing the...
Every "click" is a potential new fan for us. Welcome aboard!
Thanks! We try our hardest to earn that respect! :)
That's mostly because when that happened social media wasn't as prevalent then as it is now. Nothing goes unnoticed anymore and Kotaku has just been continually digging a hole for themselves.
I just don't get what they're whining about. If you reveal somebody's secrets early, they're not gonna trust you anymore. Pretty freakin simple, which Kotaku seems to have a problem with because they can't decide if they're a blog or reputable outlet.
I'll still have reservations about the story until I play it :) I'm aware of the people on-board.
I personally love the mix of primal and technology. Really interested to see how Guerrilla does story-wise with this one though, considering Killzone's story and characters weren't exactly their strongest suite. Not worried about gameplay at all though...or graphics obviously.
It's a pretty intense game. Story is actually pretty great too, explores some good topics I won't spoil.