2LordMaim
***"Then you should probably read your mail"***
Yeah, you're right.
Isn't Insomniac now a Sony first party studio, Why are they making games for the oculus Rift?
Either way, good effort Sony - seems like a very pro consumer move.
Really helpful, I'm on episode 15 with a Level 233 Expert Courier rank and I had no idea where to find Higgs house.
@Neonridr
***"while my PC is definitely more powerful, sometimes I just want to chill on my sofa with a beer"***
Exactly this.
@gamingunited
***"So a studio that was known for it's single player RPG games gets bought by Microsoft and whats their first game? Some always online BS game. Saw this coming from a mile away..."***
Take your negativity elsewhere please, nobody wants it here.
That username, hilariously ironic.
@Neon
***"1440/1800 checkerboard most likely"***
Sounds about right buddy, whatever it turns out to be, it's great to have the option.
@Yosh
The man to ask is timotim as he's been involved with the Insider Beta.
More players online, no downloading, no updates, no cheating, better streaming, more power than the X and Pro combined.
The launch lineup isn't amazing, latency is a concern as are data caps in the US and image quality in light of compression, but from my experience of testing Project Stream it's nowhere near as bad as I expected.
I'm interested to see how Stadia evolves and whether Google has the power to stay the course.
Earlier this year I played the BE alpha on the X, the graphics were nice but the 30FPS frame-rate killed it for me.
Last week I played the BE PC Alpha at 60FPS and the difference was night and day, I'm now looking forward to the game but feel that the console version would benefit from a higher frame-rate option.
60FPS @ 1080p, or 30FPS @ an (unspecified) higher resolution.
Doesn't seem like a catch, I think it's great the devs are including multiple options for gamers.
I hope so. I've been looking forward to revisiting Reach in 4K for a while now.
@Knushwood
***"I don't buy that at all. The end user is inputting commands which are then sent back to the servers, just like any other online game. Therefore a lag switch and any other client side meddling work enable cheating."***
Traditionally, a lag Switch creates artificial network disruption between your platform (the client) and other players by limiting bandwidth on the connection between your console in your home, and other users. T...
Another day, another bad news article about Bethesda and Fallout 76.
Not a great look for the company.
Looking forward to playing GYLT and experiencing the improvements Google has made to the Stadia platform since the Project Stream Beta :)
Mario, obviously.
I'll be playing the Stadia exclusive, GYLT.
It just got a trailer, looks great!
https://youtu.be/inxIiG8lNR...
@Captain
***"Then we shouldn’t expect you in future Stadia topics or do you insist on giving your opinion even though you refuse to try it?"***
I think we already know the answer to that Captain, one look through his comment history paints a very vivid picture.
Hilariously ironic, considering his username.
@Fax
***"I think this person learned the word "blade" recently and is trying to work it into every sentence that they can!"***
I think this person has nothing constructive to add to the discussion so worked in an irrelevant comment instead.
@Knushwood
***"I don't cheat but the informative video on You Tube thst I just watched showed how to make a lag switch, and I believe that would work just as well with Stadia"***
Absolutely not.
The only connection you could affect with a lag switch is the quality of your incoming video stream, it would have no effect whatsoever on the connection between multiplayer instances.
For a lag switch to be effe...
@sander
***"I can already tell you it's everything one can hope for"***
Great news, thanks :)