Doom 2 was on Earth...
many seem to be doing better than pay to play games, obviously not all of them are successful but F2P is big in Asia which is a huge market and growing.
sounds reasonable
No War of the Roses? your list is worse than the one in the story and that is coming from a PC gamer, lots of mediocre games on your list
There are so many great looking games coming in 2012 everyone is going to have a different list anyway, it's all good
Cool PC needs more Japanese games
well at least it means no GFWL or Gamespy
but would you buy the game and all the DLC twice?
I hoping that the rumors of the cancellation came from the fact that they cut all these blurry environments.
Well at least it should have the 30 daemons on screen at once
will it be a lot harder than nightmare baal runs in hardcore mode from Diablo II, Severance: Blade of Darkness or permadeath mode in the Witcher 2?
There are plenty of hardcore RPGs on PC, there is even the Darksouls inspired Darkmode in the Witcher 2. Hell PC is home to Roguelikes some of the hardest RPG ever.
They also used an inhouse engine for Dragon Age and a 3rd party one for TOR. But with the current EA initiative for FB2 to become the defacto engine for EA studios and the fact that the Mass Effect (Shepard) trilogy is over so the team will be moving on to something different from them probably on next gen hardware which may or may not be set in the Mass Effect universe so that would be a good opertunity to move to a different engine which is what I meant I just didn't word it correctly. ...
Original IP's published by Nintendo
Pushmo (2011)
Steel Diver (2011)
Pandora's Tower (2011) 3rd party developer
The Last Story (2011) 3rd party developer
Xenoblade Chronicles (2010)
Line Attack Heroes (2010) 2nd Party developer
Tomodachi Collection (2009)
The Legendary Starfy (2008) 2nd Party developer
Fossil Fighters (2008)
Glory of Heracles (2008) 2nd party developer
Endless Ocean (2007) 3rd part...
EA want Frostbite 2 to be the one engine they use for all their games so they can have one codebase to maintain rather than having each studio creating their own engine when most games could be built on the one engine with some tweaks.
It is a good business decision as it means they waste less resources reinventing the wheel for each game, it also means that they can have one of the most advanced engines around as they have half a dozen studios updating their engine to keep ...
on Kinect 2.0 with finger detection!
I wonder how FB2 will work in a corridor shooter, from what I have seen it's strength is in large scale but Dead Space while it has it's moments is mostly a claustrophobic experience. I guess that FB2 will be tweaked a lot by the time it's out.
Everyone likes sequels because they give them more of what they already know they like, that is a good thing and will never change. If we want more unique games and new IPs we need to go out of our way to find them and buy them.
What I hate more than anything else is when people complain about how there are no original IPs anymore and then it turns out they have brought COD, annual sports title of their preference and some other sequel and nothing else in the last 12 months ...
no that is a current gen handheld
No there are plenty of experiences I would love to see more of. If you don't want to play any experience more than once then you don't have to there a bunch of different platforms with dozens of new games every week there are no experiences out there if you are willing to look for them, and if more people buy them more you will see. There is plenty of great experiences that can be gained from iterative design, imagine if Uncharted had stopped at 1 or MGS or Diablo or Starcraft or Mort...
So was the Samaritan demo but there was a leak of that and later an official video.
You could always just play something different, try a new genre etc. Most gamers will have a few genres they play and get really good at etc, that leads to boredom go out and play something in a genre you haven't played before.
mmm ketchup on steak 'n' chips....