Wow @ the journalism trolling.
Always got to have something to gripe about, to stay in the journalism business, I suppose.
There are subtle differences between the presumed architectures that journalists either don'tunderstand, or leave out intentionally.
example:
GDDR5 has more bandwidth than DDR3.
More bandwidth accelerates GPU parallelism (PS4 advantage -- most journalists will state this)
DDR3 has less latency than GDDR5.
Low latency accelerates CPU game-code work. (XB1 advantage -- most journalists don't know this)
La...
Um no, they didn't.
Why spout such obvious lies?
How about heading to a real site, like Eurogamer, rather than some journalism trolling site?
Erm.. their policy is now exactly like Sony's... and that's worse?
Wow, for trolling journalists.
"Development philosophy"? WTH is that? Some stuff the article author made up, I'm thinking. This has NOTHING to do with developers, and EVERYTHING to do with publishers, retailers, and the consumer.
What they did was backpedal and put the games industry into the same place its been for the past decade -- a place where only huge sellers can be printed on a disc, and every other title needs to be totally DRM-restricted by being DL-only.
I liked...
Another article spouting the obvious (that the number of announced devs, on any system, is higher after E3), for hits. I can't believe people fall for this stuff... well I guess I can believe it, which is a sad statement about gaming "journalism".
When will the E3 newb-trolling journalism end?
It's already been confirmed that both companies were running a mix of on-hardware and PC demos -- just like EVERY OTHER console release in the history of E3. If this is news to some reader, it means that said reader is really uninformed, not that something shifty is going on.
Any article that says otherwise is just spouting BS for hits.
No, it means that this one dev, and possibly a few others, were not ready to show their stuff on the actual hardware.
The hardware was present, and confirmed to be running several of the bigger games at the show. This is just some little dev who didn't have their stuff together in time for the show.
The whole article is contrived flamebait.
Okay.. well whatever. It could be anything. For all we know, the XB1 comes with a year of Gold, included in the price, and the cheap SKU of PS4 doesn't come with a year of PS+, but the premium does, etc.
LOTS of ways to make a console more or less valuable in a single package. People said for years that the 360 was cheaper than the PS3... but was it really, all things considered?
I just don't trust these big reveal announcements. There's alway...
We don't actually know if Sony and MS were talking about equivalent SKUs, folks. MS may have a single SKU, with a 500GB (or bigger) HDD, Kinect, etc., while Sony may have two SKUs -- one cheap, with a small HDD (or none) and no camera, and one spendy (likely $499) with a 500GB HDD and a camera.
Marketing guys are tricky bums. They love to steal the show, only to backpedal later with a caveat. Take my advice, and don't jump the gun. Sony almost always has multiple ...
I have to agree that their conf was not impressive until the price point was announced. I have to wonder if Sony was actually merely announcing the price of the cheapest SKU (like... camera-less, and smallish HDD), whereas MS maybe was announcing their only SKU, which may be in line with a more pricey PS4 SKU.
Still, cheaper is cheaper, and people will jump at that. Heck, the 360 Arcade model was a huge win for MS this gen.
The no free MP hurts. I would wa...
Pretty slow start, so far, for a kickstarter...
So-called SOCOM fans better pony up the cash if you want to prove SOCOM, in its original form, wasn't dead when Sony tried to kill it.
Remember, Kickstarter won't charge you unless the project actually meets its funding goal. That said... $200K seems kinda small. 10K SOCOM fans, $20 each. That's all it takes -- now is the time to stand up and make a point, and prove your heart is really in it.
The GPU advantage is real. The memory bandwidth one is mostly hot air. DDR5 latency is *worse* than DDR3, unless the clock is much higher, and memory latency is most of the issue with memory performance. Bandwidth really only matters with data parallelism that most games will simply not achieve.
Don't be duped by higher bandwidth numbers, outside of scenarios where its meaningful.
Comparing consoles vs PCs with GPUs that cost more than the entire console is ridiculous, in the mass-market.
You won't be able to build a PC, dollar-for-dollar, euro-for-euro that will outperform a console for many years. This is largely do to the GPU and CPU tech race grinding to a halt, due to the extreme expense of reducing fab tech below the 20nm range. It will take HW manufacturers many more years than previous, to recover the costs of a fab upgrade, and hence the...
MAG should be on this list.
Moore's law is over, folks. These ridiculous "look what happened in the past" articles are going to look *really* dumb in 5 years time.
Depends on what components are talking doesn't it? You're assuming they're talking about one particular bus interface, whereas they are likely discussing something like the eDRAM.
You got it wrong bro. MS isn't telling *gamers* what they want at all.
You thought they were talking to just gamers?
Stellar article. This guy is a good journalist. Few and far between in the games industry.