All Channels
Popular
CRank: 5Score: 34400

"6 minute unskippable cutscene"??? Is this on the PS4 version or something? I skip it a second into each time it starts playing (on PS5), and I haven't even turned it off in the menus.

1503d ago 3 agree0 disagreeView comment

In the case of unlocking the framerate with VRR, VRR actually does add frames to the experience. It's not making the PS5 perform better, but rather, letting its performance come through to the gameplay. As in, a 60 fps mode with VRR and cap unlocked can now run the game at 90 fps in actual gameplay.

1503d ago 1 agree0 disagreeView comment

This is a new service and there needs to be a period of transition. People will always try to take advantage of something if they can get away with it (i.e. the rash of scalpers that are taking over the supply chains). This is the unfortunate side of our society, and explains why many "lifetime warranties" that existed for decades are being cancelled left and right because of dishonest predators taking advantage and ruining it for the rest of us. Companies aren't charities and...

1504d ago 5 agree3 disagreeView comment

Have PS Now and it's solid. I'm curious about the PS1 and PSP downloadable titles and whether they'll be enhanced as the PS2 classics were on PS4 (upscaled, faster frame rates, built-in memory card functionality, trophy support, etc). Time will tell.

1509d ago 11 agree5 disagreeView comment

I enjoyed the first game considerably. Back in the day, it felt like a spinoff of Metal Gear Solid except with the balance shifted to better gameplay versus story. It's basically a combination of MGS and the original Tomb Raider in so many ways.

Part 2 and 3 were less enjoyable to me and don't hold up as well today. Lost interest after slogging through part 3 and haven't played a new SF game since. Perhaps a remake would spark that interest once again.

1510d ago 2 agree0 disagreeView comment

Ignorance is bliss I suppose... if you refuse to understand the full picture, you'll always have a flawed/incomplete opinion. Perspective and openness to opposing ideas is clearly lacking in most of society, and the games industry is no exception to that.

Whether I like or dislike MTs is besides the point. What I'm trying to explain is that economic factors, market forces, and consumer tendencies have led to MTs as a solution to a problem. Clearly, gamers have ch...

1510d ago 0 agree0 disagreeView comment

This is the major dilemma with official backwards compatible emulation. If it's an easy solution like the PS5/PS4 X86 CPU architecture, or the PS2's included PS1 SOC I/O processor, then there's little risk to adding that functionality. However, if the systems are wholly incompatible, then from a business standpoint there has to be a way to generate significant revenue from it.... at least enough to be a worthwhile investment of limited company resources. I personally really wis...

1510d ago 15 agree2 disagreeView comment

Okay then. Thanks for sharing.

1510d ago 30 agree10 disagreeView comment

It's not "videogames cost money", it's "videogames are costing more and more money". If we were willing to pay $60 or $70 for a SNES game in 1993, that equates to almost $120-140 in today's money (inflation). And these were for games that were developed with teams of 10 people back in the day. Let that sink in for a bit....

It's no wonder that game publishers are shifting to MTs. Does your McDonald's Big Mac cost the same as it di...

1511d ago 5 agree11 disagreeView comment

The dock is an optional accessory to make things more cohesive, but it can also be used on a TV without a dock by plugging it straight in to HDMI.

1512d ago 2 agree0 disagreeView comment

The game could have been released with innocuous microtransaction options and 99% of gamers would not batted an eye. I find it humorous how a game can offer optional MTs, and the gamer "elite" come down as if it's the greatest sin in the world. I personally don't want MTs in my games and have never bought into them, but I understand the realities of today's videogame economics. There are a lot of people involved in making games, and the cost isn't cheap. If we ex...

1512d ago 8 agree24 disagreeView comment

The reality is that you have to look at the previous gen to see how many potential XBox customers exist. Clearly, the XBONE sold 40-50 million consoles, so the customer base is there to gradually pick up consoles as time and money allows. Many of those customers may be waiting for the Series X, but will resign themselves to grabbing a Series S if supply is still an issue.

However, PlayStation customers don’t have that option. They can’t just pick up a nerfed PS5 console li...

1513d ago 2 agree11 disagreeView comment

This… is… GAMEPASS!

The future of gaming perfection.

1517d ago 1 agree1 disagreeView comment

Are you referring to the PSP Syphon Filter games? I don't think there were any Vita-exclusive SF games.

1527d ago 2 agree0 disagreeView comment

Seems too early to shut down. I played this game heavily the last two years with friends. Hopefully something new is around the corner.

1532d ago 2 agree0 disagreeView comment

Microsoft had little to lose by going all-in on Day 1 exclusives in a subscription model. They had to do something to shake up their business model. Until recently, the MS first party portfolio was skinny. On the other hand, Sony has much to lose by going all-in with that kind of model - it makes sense for them to approach this very cautiously. MS and Playstation are not equal in development philosophy or their exclusive portfolio. Make no mistake that if subscriptions become the main so...

1533d ago 8 agree1 disagreeView comment

AAA games cost vast resources, both in time of development and money. Why invest $100s of millions in to one "AAA" game if you could instead make 5 "BB" titles for the same money to satiate the fickle subscriber growth? The subscription model has a nasty bite at the end of its tail that many are too selfish to truly see or to understand.

As someone with less time on their hands these days, I appreciate the fruits of a few extremely high quality games e...

1534d ago 9 agree0 disagreeView comment

This is a high-risk gamble by MS that has the potential to significantly change the landscape of gaming, for better and worse. I still feel that one has to wonder what incentive will exist to invest vast amounts of resources into a single game if the only reward might be to slightly grow the subscriber base - and that could only be temporarily. A sustainable subscription services needs quantity, perhaps more so than quality, and that speaks exactly to the point that Jim Ryan is making. Years...

1534d ago 4 agree0 disagreeView comment

Agreed there. I went into Knack with the realization that it was a simple platform/brawler (i.e. something akin to a Crash Bandicoot style of simplicity). My friend and I thoroughly enjoyed the co-op for what it was. Fun to play in short bursts to take a break from the more serious fare out there. I haven’t played Knack 2, but my understanding was that many of the original’s shortfalls were addressed there.

1535d ago 3 agree1 disagreeView comment

It’s a business. If it makes money you can’t blame them. 99% of all the arm-chair critics out there would do the exact same thing if they had the opportunity.

1537d ago 0 agree1 disagreeView comment