It’s not just delays but also underwhelming results that lead to this reputation. MS is quite high up the list for hitting both factors on a regular basis.
I believe that reputation and track record is the main problem here. There is an overarching perception that MS is largely incompetent with managing its game studios based on a long history of false promises and game cancellations/failures. There should be the expectation that an experienced publisher has the understanding of how to lead/guide/manage its portfolio of products in a way that maintains some level of balance and success. MS's reputation leads many to insinuate that it is t...
The MS spin machine are masters of the hype game. Promise the world, be vague, and lure the faithful to the eventual disappointment. Rinse and repeat.
Yes, that’s how things work. Sony will always bear some responsibility from the various levels of business that it operates. GT7 is far from a disaster and will be iterated upon for years to come.
It's the only viable strategy from a financial standpoint. Harvesting old games on the PC platform will generate enough revenue to make up for the high cost of making modern games and will ensure that continued investment will happen for future titles.
Once a game is 2 or 3 years old, there is very little financial gain from that title... breathing new life into it by generating a few extra $millions in revenue from PC sales is a no-brainer from a commonsense standpoint...
So much drama. If you don't mind waiting 2 or 3 years (or more) for a PS5 game to release on PC, and don't care for the convenience of the Playstation game environment (ease of use on a big screen TV, the controller, the network/community), then you can certainly get by just owning a high-end PC for all your gaming needs.
Agreed. REmake is great, but it's inherently just a videogame from 2002. Capcom might as well bring back the original game in a more modern fashion (3rd person or even 1st person like the original 1996 began development as). Would be an opportunity to refine the story elements that never made it to the original game.
Secondly, if Capcom is looking for more ways to milk the franchise and stoke the fanbase, they should reimagine a proper prequel that follows Bravo Team...
Would be a nice feature, but that's exactly the kind of thing that would break Gamepass (and most subscription models) over the long-term. The whole point of a subscription service is that consistent stream of revenue that companies crave.
Definitely not apples-to-apples. The music industry audience encompasses just about every living person in the developed world, so the potential volume is enormous. Also, the price point of music has generally been around $1 per song ($10-15 per album), so $10/month subscriptions actually work out pretty well for the music industry.
I believe you are correct there. Microsoft has the advantage here in that they CAN dictate the direction of an entire industry (and have countless times in the past). Often, it's not best player in the industry that prevails, but the one with the deepest pockets. MS has the luxury of taking a gamble and seeing if they can create a nice steady revenue stream from essentially becoming a game publisher. They have long past their motivation to become a premier game developer and would like no...
It's just human nature to desire cheaper costs and greater value. Humans are an inherently selfish species, but this can work to the greater good as long as there's balance. The problem is that a balance has to eventually settle in somewhere. Just like in the consumer goods industry, the desire for cheaper prices led to many goods being made with poverty wages overseas, which has a huge affect globally (i.e. quality, a "disposable" goods society, standard of living, jobs mar...
It reminds me a bit of the early days of mobile app store gaming. The first couple of years we had premium titles that were one-time purchases and could range anywhere from a few bucks to almost full-priced ($30-50). And then there was this race to the bottom mentality, where the thought process was that the volume would make up for the lack of revenue per copy sold. That's when prices dropped to $1.99 or 99 cents USD. And of course, once the smartphone honeymoon period ended and the ...
I'm just happy to see a retro scanline filter to be able to play classic 240p games the way they were intended. Classic game art for titles prior to the 480p era was designed with the CRT's blended output in mind.
You talk like the game did something to you personally. It’s a classic regardless. Rough around the edges and a product of its time, but still a classic.
Playing on the Vita without all four shoulder buttons would be a chore. The game was all about sneaking, crouching, going into first person view, leaning out from cover, and lining up your shots. Heck of a lot of coordination involved getting all those shoulder button fingers to work in tandem but felt extremely cool back in the day.
I've played through SF1 at least three times and always enjoyed it, despite the late 90s clunk.
SF 1 is still my favorite. Good memories playing it as a kid, and still think that the museum level and snow base are amazing for their day. On the contrary, I did not enjoy SF2 as much as 1, and I felt that part 3 was a slog.
See above… PS2 games on PS4 already have trophies.
They’ve technically already been doing this for years with the PS2 games on PS4. Those all run at 1080p, overclocked (less frame rate drops), and with Trophy support. The patent just secures the idea legally.
PS4 games will eventually stop. PS5 will remain a timed exclusive. PC will see ports 2 or 3 years down the line, depending on the game. GaaS may see multiplatform day 1 releases depending on the game. Sony needs to become flexible to remain viable in the industry, and they're creating a strategy where they can make the best decision for each title, game by game.
The stink of Crackdown 3, Sea of Thieves, and Halo Infinite lingers heavily. Like burned popcorn, it takes a while to air that out of the room.