While I prefer physical in many instances, your statement is not without qualifications.
Reasons why digital might be superior:
- Space, inventory, and clutter
- Convenience and ease of use
- Prices - I've seen more outrageous digital sales offers (i.e. 80-90% off flash sales) than I have with physical
- Environmental and waste (i.e. materials, shipping, and landfill waste)
I'm sure there are others.
Spider-Man 2. Right around the corner.
Big fan of Playstation IPs, but haven't gotten myself to play any of these games. 2.5 Spiderman games in the last few years seems like a lot of the same thing.
Was thinking of giving Miles Morales a go to see if it would be of interest. It's the shortest one from what I gather, but I'm somewhat leery of epic open-world games that are just one meandering quest to another with snail's pace progression. Anything over 20 hours of gameplay to me is tough to fi...
Prices have to increase at some point in the timeline. Games are not a commodity. If not now, sometime in the future, but as the cost of living has increased everywhere else, games would/will eventually need to follow suit.
This. A higher price point equates to lower volume risk, all things being equal. A game can technically sell about 20% fewer copies at $70 and still break-even/be considered a moderate success over one selling at $60. It's not a perfect formula, but as long as demand doesn't drop by more than 20%, there's a net positive.
Publishers need incentive to invest in games. More niche/experimental titles carry more financial risk. If said financial risk exceeds the ...
Would you prefer forced conscription like in Russia?
Encumbrance, as annoying as it is, does add some tension and a strategic element to games that otherwise would be lacking balance in some way. It has its place.
MS is not in any way motivated to downplay its success, or lack thereof.
That I do.
I also remember how the Turbografx-16 received a free copy of Bonk’s Adventure two years after launch for a total cost of $99! I bet many a collector would have loved to have owned a crystal ball then.
Anyone here remember when Sega offered its best three games free with the Saturn?
Forced and optional? You act like every new game system in the last 30 years hasn't launched with a new "forced" and "non-optional" controller. It's called progress. MS just decided to drop things down a notch as they pivot to pursue that hardcore Candy Crush audience.
Nothing wrong with innovating and pushing things forward.
Relative context is helpful in analyzing the industry.
Revenue - Expenses = ?
Margins can be razor thin or even negative.
Sony put a fairly substantial effort into the Vita at launch with a host of exclusives. Uncharted, Wipeout, Hot Shots Golf, Gravity Rush, etc. it was clear early on that the general public that had bought into the PSP was now disinterested in another portable game system when they now had that gleaming new smartphone in their pockets. The smartphone killed the Vita. End of story.
Nintendo was able hold on because they clung to a younger demographic since, at that time, sma...
Agreed. There's something about Galaxy that just seems to gel the best. Odyssey was good but just felt a bit too formulaic half way through - the ridiculous number of moons to collect made it feel like a collect-a-thon. It mainly felt like a bunch of fairly easy tasks to get another piece of cookie, and the later worlds just gave me this feeling of going down a task list of events to get each moon.
$110M from ports probably isn't bad business.
Absolutely. The original title remade with a different vibe than even the original ReMake would be amazing.
I personally think that RE 0 needs to be thrown into the dumpster and Capcom should redo a prequel that focuses more on Bravo Team’s exploits before and up to the events of the original title. Treat the 2003 RE 0 as a fever dream of Rebecca’s as she falls asleep in the infirmary before meeting Chris for the first time.
We should be able to relive th...
But that's the old trick now, isn't it? High growth rates are relatively easy when you're starting from the scratch. If they had 1,000 PC Game Pass subscriptions last year and now have 2,500, that's an ASTOUNDING 159% growth! Wow!
Percentage increases are really only useful when they have some level of context to compare to. Otherwise, it's just a great way to spin underwhelming performance.
Everyone has an opinion for sure. The world is filled with spontaneous opinions, many without due qualification. And my opinion is that there are too many rash opinions eager to crap on the hard work of others without giving any effort to substantiate them. It’s okay to not like something and give a smart ass opinion, but did you even play the demo??
Truth to this. Also applies to many mail-in "rebate" offers. Only a small percentage of customers will ultimately go through with the process.