The Switch 2 will be PS4 levels of performance. It is what it is. Nintendo can’t make a chunky handheld for the mass market. They will have to stay within the power envelope available given the size precedent of the machine they’re making. At this point in technology, they can’t just make a 6 TF beast and expect it to look like a Switch.
Yeah, no.
Resident Evil Village is getting a port on the new iPhone 15 Pro lineup of smartphones. It’s 30 fps at low settings (likely 720p). Not even Xbox One S levels of quality.
Raw specs don’t tell the whole story.
What are you expecting from a handheld? The Steam Deck is about X-Box One caliber power, and it is a meaty device. Nintendo will likely want to have something a bit thinner/more efficient, and you sure aren't going to be able to do that in a small form factor.
There will never be another dedicated PS Portable system unless PS6 goes the way of the Switch.
For people who don't have the luxury of sitting in front of their big screen TVs all the time, especially those that travel, this looks like a great tool. No need to rebuy games, just directly link to your system remotely and play. The big draw here is the directness of it all. I'm assuming that everything will "just work", and that the latency and play quality will be better than other remote play options. Add to the fact that you aren't compromising ergonomics by e...
3.5 to 1, but who's counting?
Isn’t the new GoW just a sequel technically?
I personally think they can leverage the roots of the series. The original TM in 1995 took place on Christmas Eve 2005, and it was the 10th contest in history. Why not “reboot” the franchise by making a prequel of sorts showing the origin story of the series and maybe linking all the future games in a brilliant way. Seems like such an obvious idea to leverage old with the new (kind of look how Doom 2016 did with its lore).
I think we've forever entered the era of blended generations. Games cost too much to produce now, and releasing next-gen exclusive games early on when the installed base is low is a recipe for disaster. The majority of game sales are made at or near release date.
The next-gen exclusive stuff will come into play the 2nd half of the generation, before repeating again.
The other factor is that of diminishing returns. There really are no giant leaps in ...
I will probably play more Twisted Metal 2 than any other 2023 game. Unlimited replayability.
Agreed. The PS5 system is hideous in stock form. I have the dark plates and it looks passable now.
If we are on a 4-6 year loop, that means you might only be able to expect one game from each studio for the generation. Sounds very Xbox.
"Introducing the World's Most Powerful Console! World Premiere Exclusive!"
Agree that the Series S was a short-sighted decision to try to get a "leg-up" on early console sales. Even today, we don't know the breakout of X vs S console sales, which does and will play a role in decisions being made. While the chip shortages of 2021 ravaged sales for the Series X and PS5, MS was able to ride along with continuous availability of Series S. But in the end, we now have a technically fragmented generational pool right from the start.
The real question, like some have eluded to, is if Starfield is the mass-market game that aligns with the Xbox demographics. I enjoy the Fallout series, but I don’t think it appeals to all gamers.
Reference Konami and Kojima - exactly... he kept going overbudget and the cost of AAA games continued to skyrocket. There was more nuance to the situation, but the cost and overbudget part was starting to squeeze Konami's financials.
It's not rocket science to understand that if you have more staff on your team, the cost will rise linearly. Salaries = the largest cost driver of development.
PS1 and earlier titles could have a dozen developers or...
PC games don't have to pay the MS, Sony, and Nintendo licensing fees.
And of course they are testing that market. Any businessman worth their salt will test things before taking the full plunge. It doesn't mean that there won't come a day when prices need to rise to keep up with rising costs and falling dollar/currency values.
So how big were the development teams back in the 80s? 90s? 2000s even? You do know that the cost of people (salaries, benefits, etc) is the largest expense by far in most industries, right? Game developers and publishers have been taking a much smaller cut of the profits every generation, made up in some part by volume (if the game sells well), or DLC/MTC (if applicable).
Why do you think Konami bowed out of Kojima Production titles after MGS V? Because they didn't l...
Technically they're probably still cheaper than 2010s.... see post above.
https://www.cnn.com/interac...
Gross wages have grown, but game prices have remained, at, or less than they were before. Buying power is virtually unchanged in the last 30 years. By and large, we are paying far less for games, like for like, than we did in the 90s... or 2000s, or 2010s...
Do you want them to make the Switch 2 that needs a fanny pack power module to run? You can’t squeeze water out of a stone…. XBOX Series S is still a large machine and you can’t just magically shrink that down into a tiny tablet size without serious power and thermal compromises.