PS5 sold 40 million. That's a lot.
You acted dumb because I answered your question before you even asked it.
IF you're gonna act dumb, that's your problem.
Before disliking, ask yourself: would Sony have bought Bungie if MS had not purchased ABK?
To me, it makes a lot of sense.
Look at Switch users, they mostly play at home but NOT on their TV.
I'm sure many people would like to play from their bed or play while your family members are watching TV.
Many people don't even know that remote play exists or have tried it and weren't convince because an iPhone display is small and the phone can overheat + that dumb notch.
And those controllers you can buy (backbone and others) aren't as go...
It does NOT have to be on the same wifi. Why does this lie keeps spreading around? Don't nobody read the articles they're commenting on anymore??
It works the same way as Remote Play as always worked, on any wifi but it has to be a good wifi for minimal latency.
That's MS' fault.
Thye forced Sony to spend 3 billion on Bungie, Sony has to layoffs people in smaller studios as a result.
You forget that PSVR 2 wasn't available in retail.
Why is that hard to understand? Even Apple wouldn sell way less phones if they were only selling through their website.
Lmao FOSSPatents has been a fanboy lately.
Just check his other tweets
The odds were not in their favor. Did you miss the part where MS accepted remedies that they wouldn't accept in the UK?
Those are not concessions. Those are lobbying attempts.
Because *checks note* GamingBolt said it?
Lmao
the deal got approved because MS accepted the remedies.
The CMA blocked the deal because MS would not accept any remedy apart from their own.
Simple.
It seems like MS was using the UK as testing grounds to see how far they could go without sacrificing anything.
Same for me, I support every space game because even though they used to be very common in the 90s and 2000s, they're now a rarity.
If no one buys them, no one will make them.
Y'all will say that and then refuse to buy the creative games they put out.
Remember how Dreams flopped?
Y'all complain that Japan Studio is dead but refused to play their games (apart from Demon's Souls)
No company can survive with flop games.
What is the point of making games that only 2% people are gonna play?
As a company, the first thing you need to decide is your target demographic.
Very few companies in the world target ...
Hellblade is not an AAA game.
Lmao imagine if all that money they're wasting went into better and more games.
Definitey,
Your goal shouldn't be quantity, it must be QUALITY!
Look at No Man's Sky
Planets are boring to explore because you end up doing the same thing every time.
Exactly.
That's what Phil got wrong.
Delivering one good game per year is far from enough and yes it won't make market shares change.
BUT delivering several good games (at least one AAA per quarter and smaller good game), at the right time, EVERY year (there must not be any gap year like 2022 was) WILL definitely make people sell their PS5 for an Xbox.
That probably played in the CMA's decision. Considering MS' monopoly of the PC OS market.
Delay it?
It's NOT final, they're just showing the global idea of it since there was a lot of speculation.
No one knows what it will end up looking like.