I think your kind of looking at it from a PC perspective. That's wrong, it's not virtual memory the game will be installed on the SSD and instead of loading the textures into the memory before sending them to the cpu/gpu the cpu/gpu will just process the data off the SSD.
If this is what it is it could potentially be a game changer, these consoles could actually be significantly faster than the PC versions due to this type of streamlining. My technical understand...
I think their mistake was showing Halo last year. And Sony did to them what they did to the Pro and stole Microsoft's announcement.
But underlying that is Microsoft's own image, and after all the blunders of the current gen it's hard to take them seriously. I think as I have said for ages, Microsoft does more damage to their own image than anyone could ever do to them.
We're going into the next gen here. It's naive to think that updates to remote play and PSNow aren't coming. Sony just a few days before xbox's conference said flat out big changes are coming to PSNow.
And the basic issue is these press guys acting like things that Sony has been doing for years are absolutely unheard of.
They mentioned something I had suggested when Sony was talking about the SSD,. that the systems will be able to use the SSD similar to RAM. Which is what I was thinking, textures won't need to be sent to the memory potentially removing multiple layers of processing.
"I over sold and under delivered" will be on Phil's Tombstone
Seriously though it's been all talk and hype from MS all generation, I don't think they know how to stop... if they even wanted to and I doubt they do.
Yea, it's comical how Phil gets on stage and talks about Japanese games when he shows one or two games a year at E3, while every month PS4 and Switch get a half dozen games that aren't on xbox.
I noticed several games that are "holiday" caliber games crammed into the 1'st quarter. I wonder if they know something we don't... (PS5 early 2020 release?)