So open - in fact - that it takes ten pages to contain them.
Fun game. Can't believe it's this old. Where does the time go? Until Rouge Squadron, the battle of Hoth was the definitive experience. I wouldn't mind another story with Dash, but that's never going to happen with EA and Disney.
Definitely no bitterness here. Just feeling the wind off that new stance. I personally don't care about cross-play, right now anyway, but I'm glad some people in the community got what they wanted with no borders.
That's fair, and I wouldn't blame you. If I get it I'll share my two cents with everyone in some fashion.
Let's face it, it was going to happen eventually, this generation or next. So much for that "best place to play" statement.
Tall order, but I... I may get this now. If Kingdom Battle was a surprise then maybe I'll get lucky with Starlink? I never cared about this game - just like Kingdom Battle before its release - but the more I read about it the more I'm won over by the gameplay.
So someone couldn't wait to play a game whose gameplay is defined by waiting? Interesting.
Glad I'm not the only one who dug it.
I'll pass. I'm sure I will dabble with it, maybe the occasional switch when something deserves a closer look, but definitely not sticking to it for the duration of the game.
"Lifeless eyes, black eyes, like a doll's eyes."
Exactly. And you bring up a good point about season passes. Now that I think about it, season passes truly are empty promises and I can't help but relate it to the "guarantee fairy" in the movie Tommy Boy.
First off, you're looking way too much into it. And secondly, Kojima is not Kubrick.
This seems more like a warning to a road with limits and oversaturation, in my opinion anyhow.
That's fine.
So, time to annoy Bamco? Gotcha.
It's probably just me, but that last picture of a cerberus looks like he's doing a selfie.
Except for the commentators, it's pretty cool.
That's just beautiful.
Not a bad place to hang your hat at all.
I can only hope the industry finds a solution to this unfortunate problem. It's sad that we may never see the original code for this title, as well as others, due to no true preservation.