Oh, Soulja Boy, I forgot you were there. You may go now.
I hope Nintendo isn't naive enough to think the community doesn't scour the internet for news and the surprise is a remaster of a certain game(s). I'm hoping, since it's going to "make everyone happy," that it's a dormant IP or a long time coming sequel.
Hope this helps (no pop-up for me): https://showgamer.com/how-t...
Why are so many people quick to put down someone's opinion, especially for big releases? Does it hurt or is it a pride thing?
The author brings up some good points. While I don't agree with everything that was said, it's good to hear another opinion because Resident Evil 2 remake isn’t perfect. So, "Goodness is the Enemy of Greatness," sounds about right, because the game does settle for good.
The Southeast Asian version of the title has English boxart and English subtitles.
Sadly, I found him annoying and not scary. The first time he provided a jolt of tension, yes, a "okay, there's Dolph Lundgren" moment, but after having to run around him just to solve a puzzle or because he was simply in my way causing me to needlessly backtrack, I had enough of him.
All pointless bickering aside, I can't help but wish Mr. Iwata were still around to see Switch's 2018 successes.
Yeah. I don't understand why they want to try to hide that fact. It's going to be called "Resident Evil 2 remake" regardless of what they want.
Capcom’s Brand Manager, Mike Lunn, who stated that since there will be content added on top of the foundation laid by the original version, as well as assets that will be altered and changed around to make the game a different experience from the first Resident Evil 2, the company decided not to officially call it a remake. According to Lunn, “It won’t be faithful one to one,” as Capcom “wanted it to feel fresh”.
“For someone that’s played the game, some people played it on...
Most likely, yes. Gaming is mainstream now as opposed to the underground club it used to be. Not to mention this release is a remake (whether Capcom wants to admit it or not) of a proven (legendary) title in a beloved franchise.
A better question is: does it have a shot at becoming the best selling game in the franchise?
Everyone: I can't believe we're only getting 3 NES games a month!
Nintendo: We hear you. January will be the first month to have 2 NES games!
Is someone from Valve working at Nintendo? I only ask because I see 2 games not 3.
Not with that attitude.
A little early for April Fools...
How clickbait-y of Nintendolife.
This is basically Nintendo saying that they will adjust their business model if they deem it necessary, as any of the Big 3 would.
Just as Sony and Microsoft adjusted their models with subscription-based services, PS Now and Xbox Game Pass, and the mobile tactic of selling mid-gen upgrades, Nintendo will expand more into mobile if they feel they should.
An artist more likely than not, is going to draw a defined body, not a character armed with hardly any muscle tone. Besides that, this is a two way street and men are objectified too, so until sex doesn't sell we have nothing to discuss on this niche topic. We don't play games for reality, we play for an experience and/or escapism, so stop griping about mundane things and just play, but if you can't then read a book.
Any previous generation of games begs to be remade, but as much as I love the Gamecube library I would rather see new sequels to those titles instead of remade content. Make it a combo pack, like Bayonetta 1 and 2, except in this case it would be Eternal Darkness 2 with the original Gamecube title. Slim chance of this, but hey, you get a reminder of why you liked the original while partaking in a new chapter in the franchise instead of waiting for a retread.
And water is wet.
Great "ramble."
I feel the same way myself to tell you the truth. I, too, grew up with NES (and some early PC) and find myself amazed at how the industry is now, both the good and the bad.
I do find myself trying to educate younger gamers, like my nieces and nephews or the unsuspecting person, and, yes, I constantly relate newer titles to older ones, and enjoy the fact I don't fall into the hype machine, all of which comes with experience and, as you...
Hm. In the original games when you entered through a door the camera would be placed in front of your character so you weren't able to see everything that was in front of you. This was to create tension, of course, but I don't see that being done here. The camera comes off as random and uninteresting.
I think there's more art or strategy to it than just having a camera fixed somewhere. You need to be expressive and/or creative with it to bring out the right feeling. Nice...