You, nor do any of us know if it's possible or not. You are just assuming based off of Sony's implementation and the current design on the XB controller. They pay people to figure this kind of stuff out... Im sure they might need to change the size/shape of the controller or maybe just the height of the controller. Switching thumbstick locations cant be the only way to implement such a thing.
And if you really look at how the XB controller is setup, there should be...
Yeah they tried adding a slower more realistic throwing animation which I respect but I don't like lol.
I think its just because you weren't very observant of your surroundings for a map you aren't used to. I look around a lot more when I don't know the map since you never know where the enemy will come from.
Also, was there a semtex challenge you were doing? You focused on that more than you tried learning the map.
And honestly you should expect people on the internet to bash your video. Don't take people on here seriously....nobody is perf...
IDK Why I stopped playing Ace Combat games. Ace Combat 4 was my first one and never regretted it. AC 5 was on a whole different level and I played that game countless times but I havent played one since the assault horizon demo and was utterly disappointed. I'll have to pick this one up though!
edit.
Just allowing flying mounts on PS5 only could be a thing as long as it doesn't affect the core gameplay and its just another way to traverse on the more capable system.
@Sully
Ive kinda been having a feeling that they might pull something like this. If they do include features on PS5 that aren't capable on PS4 they will need to tread VERY lightly that they don't piss off their player base on the PS4 with how they would implement it. But if it's just a matter of having flying mounts as an exclusive option on the PS5 version without affecting the core gameplay and story then that would probably be the best idea for them to expand...
Maybe if they actually came out with a video showing a REAL version of what they show in their render then this wouldn't have happened to them. I still think they are part of a scalper group finding ways to sell their systems since eBay is so flooded with scalped PS5's and they know lots of people want a black version.
Rude boy!
@mikeslemonade
No argument there but still a good game worth playing.
Well that's neat.
Like the first 40 minute gameplay where they said "everything you see is potentially subject to change"?
And boy did they warn us! lol
It was a good thing. But saying they lost money is reaching. They sold 13 million after refunds. I think that covers the cost of the game 2 to 3 times over at least. If they all sold at 60 a pop, thats almost 800 Million sales, and that was within the first 2 weeks! The game was still a financial success for them regardless of the credibility they lost.
I think they should just remove stims from Warzone. Problem would be 100% solved since they cant seem to keep the issue from coming back.
Well thank the heavens that my consoles of choice are Sony and Nintendo so that wouldn't matter either way. ;)
Ubisoft stated they need to rethink how open worlds are made for nex-gen systems, so heres to hoping this will be one of those open world games that isn't the same basic setup like their current open world games.
It's a pretty Niche title. If you enjoyed ICO or Shadow of the Colossus then you will truly enjoy this game in the long run. If you haven't played any of those then it may be harder for you to get into.
OMG a whole 7 Disagrees! Call the cavalry! Just ignore them, don't get salty.
This is why I'm glad I have a PC. I don't have to worry about this crap.
So you don't agree with #2? Is that in the same boat as #3?
"Troubling times when one of the most requested features, is the ability to not have to press 1 button on your TV remote."
Do you not accept convenience as a feature?