Looks very interesting. Wow they have 2 separate FPS games coming out in the Warhammer franchise.
I'm sorry I hate microtransactions too but if you pay for this optional cosmetic then you have no right to complain, you're the moron.
Yep I won't disagree with that, they price their products high because people pay for them. I will criticize them for not being generous to their consumer base though, 30 year old games for example may be quality games but they are also 30 years old and don't need to be priced so high, specially when they're easily playable elsewhere. I will also criticize their consumer base for bending over and paying for these things. At the end of the day it's important be reasonably vocal...
It does look beautiful
30% off any Nintendo product is still overpriced.
Man it's sad that multiplayer games have to be bogged down by generic mainstream templates to be successful now, just sucks out the originality. Titanfall is still one of the most badass MP games I've played.
Wow that's amazing. The amount of detail and effort put in is just ridiculous. I really hope they allow us to play mods on Xbox the way Fallout does.
I don't really understand the hate, but maybe I'm just not a hardcore fan sensitive to the nuances. I played Battlefield V, amazing graphics, destructible environments that no other game does, actually a great campaign for an MP focused game, the MP playercount is crazy in those giant battlefields, they also introduced battle royale. It's such a solid game.
You misunderstand my comment, I'm not saying to expect anything from Sony. I'm only saying you can't blame the lack of a sequel on the players for not paying full price, people have the right to pay whatever they want and they have the right to express desire in a sequel if they way, those are independent things. If the game didn't sell there are various reasons for it, bad marketing, bad release timing, or the game itself is not that good. That's why there's no sequel...
There will always be a disconnect between devs and players in cases like these. Sure it's fair for a dev to expect support from people that enjoy their game because that's how they make their livelihood, but it's also unreasonable to expect someone to spend $60 when they can legally and ethically spend $30 or $0. Sorry but everyone has budgets and affordability, and there are TONS and TONS of games to choose from. If everyone spent full price on every game they likes they wouldn...
This is why it's a win for Gamepass owners. It's a bit mediocre and not worth $60, but when you've paid essentially $0 for it you can enjoy it for what it is and move on to another game when you want without feeling the need to justify your purchase.
Second Extinction is another brand new title, great value!
Yes confirmed.
Someone release this in Myanmar so the police can live out their sick fantasies in a video game instead of on real people.
On the other hand I love sitting back on the couch, the ergonomics, the haptic feedback from pulling the triggers, the "inaccuracy" is a non-issue because after a little practice it feels perfectly natural (which is why millions of people have no problem with them). Keyboard and mouse feels like I'm doing homework pointing and clicking and pressing buttons on the keyboard hunched over a desk, only good for strategy games. Point is, use what you like, everyone's opinion is ha...
Actually the blood and dismemberment made a huge impact on the feel of the gameplay. Ninja Gaiden 2 felt so raw and visceral that Sigma couldn't replicate.
That opinion is almost as dumb as the article. The game is literally made by an American and sold the most in America.
You're comparing it to your own imposed expectations though, which isn't being objective. How many games were there that even had the qualities of this game? During that generation the only real mature games/franchises were Mass effect, Last of Us, GTA I guess? Bioshock was an ambitious franchise and Infinite was an ambitious game that also had great gameplay.
lmao yeah wtf is this opinion
That's a narrow minded take. The gameplay in an FPS is very different from a TPS. If you're trying to focus on skill based gameplay instead of cinematic gameplay then FPS has a lot more versatility. This is why there are a lot more FPS competitive shooters. You can't just deem that it was a terrible decision without understanding their vision and what they were trying to achieve from a gameplay perspective. Maybe they wanted to focus less on what you SEE and more on what you PLAY?...