Keep the big map... and add procedurally-generated missions and bases and such. Unlimited variety, then. (And you can have DLC to add new mission types/content to the mission generator.)
Or do what Infamous 2 did, and add a mission editor... just make sure you have a solid voting/rating system so it's easier to find good missions.
MySwordIsHeavenly - I agree with Just Cause 2. Just plain fun to mess around in. On the other hand, it's possible to get through it while minimizing civilian casualties. That doesn't seem to be the case for Prototype 1/2. I just don't see the fun in slaughtering innocents... though clearly there are people out there who can. :)
"Radical has been busy talking up Heller’s tormented past, but he doesn’t elicit much sympathy. Indeed, his wailing over his “baby girl” sits rather uncomfortably – often rather chortlesomely, actually – next to his bouts of civilian genocide."
About what I expected. Still, depth isn't what people are playing this game for. Anyway, glad to see they got a chance to polish it up.
It had a bad effect on Infamous 2. The outage happened right when I2's UGC beta was going on. People couldn't publish missions, Sucker Punch couldn't put out patches, etc. It slowed down UGC development right when it could really have used it.
UGC after the post-release patches is much improved from the release day version. It would probably have been more popular if it had been just a bit more polished on day 1...
Look, I'm hardly immune to female beauty. But I just can't get my around being worked up over polygons.
Still intrigued, but it doesn't sound like they're leveraging everything out of the Move they could. The PS Eye's got a microphone; add in some magic words, for example, to switch up the spells.
The more reasonable idea is that Valve isn't going to make the hardware themselves. Rather, the suspicion is that they're working on a hardware *specification* and *certification process*. Like Intel with their "Ultrabook" spec; lots of different hardware vendors can make Ultrabooks.
That way, it's the vendor arranging the Windows licenses, not Valve. The vendor has an incentive to do it because the "Steam-certified" (or whatever) logo will tel...
Actually, the thing works pretty well. Anywhere you'd use the on-screen keyboard, the keypad works too. Admittedly, I don't text much on the PS3, but it's been a big help doing things like web browsing or making missions in Infamous 2.
Nope. "Jones".
If it gets more than one game like Sorcery, sure. Until then...
I grab the no-CD hacks for my games, even though I pay for them.
Because I have small children. If I forget even once to take the CD out of the drive and put it up on a high shelf after I'm done, the kids *will* get the CD and wreck it.
Steam strikes a nice balance. I don't have to fight the damn DRM every fricking second just to play the game I paid for. I can install on multiple machines, or upgrade my machines, without 'running out of activatio...
Well... interesting idea, but a file manager seems to be a bit more practical.
What kevnb said. The PC's 64-bit mode has more registers, and better handling of large chunks of memory. Depending on how the game is structured, the performance gains might be fairly minimal, or only restricted to certain circumstances, though.
Oh, you again. Still pimping the Infamous/Prototype rivalry? Sheesh, haven't you grown up *yet*? (Going back and looking at your comments... no, this is pretty much all you talk about.)
If that's your criteria, Prototype was even *worse* in the 'morality' area, as they didn't even *try*. I mean, when you're driving a tank over civilians that pose no threat to you, and your character thinks, "I wonder if I'm doing the right thing?", it'...
I loved Infamous 2, but the article does make some fair points.
Too much time *and* money on their hands. Sheesh...
Exactly. I played T:S because I'm a Terminator geek. You will never see a "Hannah Montana" trophy in my list, though.
Well, *as* a brawler, it was decent. And had better graphics than most downloadable games. And don't forget, most games take longer to make than most movies, so movie games are always rushed.
That said... yeah, it wasn't worthy of the source material.
QED, you don't seem to be grasping what *I* was saying. I was pointing out that the article was incorrect when it stated that "The average PC gamer is running 8-cores". That is simply not true, given any rational definition of 'average'.
Now, an 8-core console is indeed *possible*. My *other* point was that it's not possible for it to be *cost-effective*.
The old zombie mod for Half Life, "They Hunger", did a good job, too.
[Spoilers]
At the start, not much happens. You wind up having to walk through a graveyard with no weapons, thinking, "Man, it would suck if all these graves sprouted zombies." Then, you finally get a crappy weapon - but now, they *are* all sprouting zombies. *Lots* of them...
One of the best "oh, crap" moments I've run into in a game.