Sidherich

Trainee
CRank: 5Score: 7390

If its one thing you cant say about Microsoft its that they dont care about developers.

I really like to work with the Visual Studio tools. XNA sounds good as well and will be free for hobbiests, yay.

Of course indie devs will have less powerfull tools than the ones working with dev kits and i'm pretty sure that MS left some functionality out in order to prevent users from programming mods or hacks on the xbox 360

7111d ago 0 agree0 disagreeView comment

this technique is higly unlikely to be used in games on ps3 and xbox 360. The reason is that it renders the complete hardware design useless. The architecture of the ps3 and the xbox 360 are targeted towards scanline rendering. You cant render Raytracing in Hardware on those platforms. You could emulate a software raytracer with those hardware only. Means you will instantly loose Anti Aliasing, Bilinear/Trilinear/Anisotropic Filtering except you programm them yourself (in software). Raytracin...

7117d ago 0 agree0 disagreeView comment

or they just announce that GoW will be playable for the public at this years Games Convention :)

7131d ago 0 agree0 disagreeView comment

As far as i remember they made the humans into robots not zombies

7139d ago 0 agree0 disagreeView comment

Its not banned in germany it just wont get sold. There is no law in germany that prohibits selling these games. It is howewer forbidden to get this game into the hands of minors. It is also forbidden to show the cover to minors or advertise it. So basically minors shouldnt even know that this game exists.

Because you cant display it publicly most big retailers dont carry this game at all. You could ask the clerk if they have it tho. If they do they can sell you if you are a...

7139d ago 0 agree0 disagreeView comment

was spending some time browsing thru some cell specs and found something interesting.

While the Xbox 360 CPU has to ask the Xenon CPU for its memory its just the other way around on the PS3. RSX's memory access is done thru the cell processor. At least if i'm not mistaken by the chart sony presented http://www.anandtech.com/tr...

I must admit that i really enjo...

7140d ago 0 agree0 disagreeView comment

A few followups on the Xenon GPU tho:

Because of that piece of eDRAM the Bandwhidth is reduced on the GPU <-> Memory bus. When Rasterizing you not only copy Pixels to VRAM you also copy of course Z-Values and your additional AA Samples. But since you not only render to the Backbuffer these but rather to Textures for fancy pixel shader effects it will really stack up if you have to copy 4 (in case of 4x AA) times as many pixels to VRAM or not.

An...

7141d ago 0 agree0 disagreeView comment

the ps2 launch had 13 games for the japan launch and about 30 for the North American launch. If we compare the 360 launch and the ps2 launch we would have to use the ps2's japan launch. Many games that were on the NA launch were in fact second generation games.

Otherwise we could just use the Phillipines launch date for the 360 that was planned for may 8th along with all the games that were available by then.

These are the ps2 Japanese launch games:
...

7141d ago 0 agree0 disagreeView comment

A 2x Blu-Ray (72MBit/s) drive is a little slower than a 8x DVD (88.64MBit/s) drive. The Drive that is built into the PS3 can read standard DVD's at 10x speed (110.80 MBit/s). The Xbox 360 reads DVD's at 12x speed (132.96 Mbps).

So the built in drive the PS3 has is only half as fast as a Xbox 360 if it reads Blu-Ray medias ( 72MBit / 132.96MBit = 0,5415) and only two/third as fast if it is reading DVD's (88.64 MBit / 132.96MBit = 0.6667).

those speeds are of cours...

7141d ago 1 agree0 disagreeView comment

the mart ur not a game designer or publisher so how would u know how much is needed in a game???

Game designers and publisher know nothing about disc sizes. Programmers do.

Example 1:

A simple 32 bit texture that is 1024x1024 pixels occupies 4 MB if it is uncompressed. DXTC compress ratio is about 4:1 so your texture would need only 1MB. About 8000 textures could be stored on a single DVD9. Even more if you use a lossy Compression such as Jpeg.

Exam...

7141d ago 1 agree0 disagreeView comment

there is nothing inside the hardware that has anything to do with PhysX.

7144d ago 0 agree0 disagreeView comment

went to the video store and rented it :D

7144d ago 0 agree0 disagreeView comment

i hate it how they put up Demo: Walkthru videos and not the actual Demo version ... same with Battle for MiddleEarth II.

downloading now :)

7144d ago 0 agree0 disagreeView comment

unfortunately you are only using speculative numbers and it is to obvious to not be noticable.

I dont buy the BluRay vs DVD9 thing either. They got Oblivion on half of a DVD9 and that game featured 50 hours of voice over. Textures arent that big either. The only thing THAT kindof storage could be used for would be FMV videos and they could be distributed on multiple DVD's. Think Final Fantasy VII - IX

7144d ago 0 agree1 disagreeView comment

yep read it and i cite:

The availability of the SDK does not mean that Sony will be implementing Ageia's actual physics chip into the PS3. Instead, physics capability will be made availability through the threading feature of the Cell processor.

they simply ported the SDK nothing more nothing less. The SDK itself has the feature of using different threads. So if the System you are runnin can run mutliple threads ( like a dual core pc and the xbox 360 can) then the SDK wi...

7144d ago 0 agree0 disagreeView comment

The PS3 beeing a computer is pretty bad in a nother way. Sony said that they will upgrade the console like a computer as well. So from a developer point of view sony grabbed the bad from computers and consoles and mixed it together.

From Consoles you get the exotic hardware thing. Cell means its more difficult to program for than a simple x86 cpu.

And from Computers you get the situation that you cant know what components the target hardware actually has so you c...

7144d ago 0 agree0 disagreeView comment

every year all the good games come out at the holiday season with fillers over the summer :)

same with the movies :D

7144d ago 0 agree0 disagreeView comment

@Jin Kazama

i already commented on that above :)

it basically is similar to porting a game to another platform. There is a flourishing market on game dev middleware ( as the unreal engine is one ). The same way they port the unreal engine to the ps3 they do with the PhysX SDK (Software Development Kit)

On a more abstract level they adapted the PhysX software to the native Cell SPU Instruction Set and not the other way around

7144d ago 0 agree0 disagreeView comment

It doesnt have the instructions of the PhysX processor cause if it had it would be in fact a PhysX processeor :) the article you mention says that they ported the software version of the PhysX API. http://www.ageia.com/develo... this is the website you can download it ... and if you look at the bottom you can read the following

The following software tools are required for AGEIA PhysX development: <...

7144d ago 0 agree0 disagreeView comment

the SPE's ARE Cell and there is no hardware physics acceleration in any console. You could have one of the xbox cores do the very same work.

and SKU means Stock Keeping Unit and has nothing to do with physics

7144d ago 0 agree0 disagreeView comment