looks like a complete rip-off of the University of Applied Sciences i start in 1 week. Except for that free tablet PC's. We do have WiFi all around the Campus tho so we can connect our own Laptops
The rest mentioned in this article is indeed available for us to the i.
Lets just hope that the game doesnt take years to be adapted to the international market.
Otherwise its a sure buy for me :D
http://www.joystiq.com/2006...
"We are continuing to expedite as many consoles into Europe, in particular, where demand is even heavier than it is in the United States -- as difficult as that is to believe." Peter Moore
There are a few good games coming out actually ;) Those two are the ones the majority is interested in.
for me i have a few games on my look-forward-to-list
1. Viva Pinata (i know its a kids game but i played it at GC and it was splendid)
2. Gears of War
3. Blue Dragon
4. Mass Effect
5. Lost Planet: Extreme Condition
6. Lost Oddyssey
7. Elveon (played the GC tech-demo and i loved the combat system)
8. Alan Wake
...
... Gears of War is coming the very same day.
so it generally comes down to two points of view i think:
1. Have low loading times due to compression and a slightly slower seek time but in exchange data is scattered more
2. Have low loading times due to sequencing data with the effect that you may have the same data multiple times on your disc. Compression helps here too.
:D
you cant sequence game data like you could sequence an audio cd. of course you can improve it by a huge means but you still have to jump over the cd in order to find all the neccessary data needed for gameplay ;)
Played the E3 demo of Sonic (Xbox 360) on GC and from a gameplay point of view i saw the excellent physics but the enemies acted pretty dumb. Shooting into my general direction and didnt move at all. Just like every other Sonic game in 3d out there. Maybe the AI is for Boss Battles or for Bots in any Multiplayer mode which would make more sense.
as i described above the Blu-Ray uses a variable spin in order to archieve constant read speed which has a negative effect on seek time ;)
in order to find your data and effectively read it you need to find the correct position and spin the disc with the correct speed.
spinning too fast or too slow and you will read faulty data. So you not only have to move the Laser you also have to adjust the disc speed which isnt a very fast thing to do because of the discs momentum. ...
http://www.gamespot.com/pag...
the first chart needs some more thinking to understand the numbers but the second chart is the one you want to look at ;)
if we would have a constant spin on a blue ray disc we would get different read speeds from the beginning towards the end.
lets say that that the disc spins 5 times per second and has a radius of 10cm with the data starting at 2cm. lets say that every mm we can store 1Byte of data.
thus we would compute
5 ( amount of spins per second ) x length of the circle computed by 2 x radius x PI
so at 2cm (beginning of the CD) we read
...
how comes that people try to argue about technical details? There are 2 basic problems i see with that:
1. Most of the ones arguing have to rely on information provided by 3rd persons. They normally dont check the source and just claim it as a fact. In really love to discuss technical stuff as some people might have noticed by now. So i really enjoyed the discussion between ozymandias and Mark DeLoura.
2. Technical facts say nothing about the value of a console. ...
i really think that you only say those things in order to "provoke" others since i hardly see anyone arguing that loosely as you ;)
on to some more technical matters:
seek time would be important if you had lots of small files scattered throughout the layout. Once you find your data and start copying incrementally seek time is meaningless. And believe me when i say that developers can layout the files the way they want on their respective optical medium...
The Beta only supports creating Windows based games. MS doesnt want to release Beta software which might hold exploits and would endanger the security of the system. Xbox 360 development will be supported once the software will be fully released.
its really fun. But not very beginner friendly.
it has a tutorial that is more than half an hour long and in the case of the GC version crashed mid thru or had script stoppers and such. Thats why most people never played that game for very long on GC. only people i saw playing regulary were MS employees and they had fun.
Graphics are indeed excellent tho they did stutter on the first (non public) day because it was running with 4xAA. with 2xAA it fluid.
since i was one of the guys in that room i can say that this was a demo about what peter was thinking would be a really cool combat system.
he denied that this is actual fable 2 footage or actually has anything to do with fable 2 at all several times during that keynote.
the only thing that was fable 2 in that presentation was the concept art peter showed at the very end. but i have you search for that one yourself ;)
thats very wrong actually. the 360 doesnt scale anything. the picture is rendered in tiles to the eDRam and once the tile is ready it is transfered to GPU memory and the next tile is rendered. The tiling process is optimized by using informations gathered during the z-only render phase
and since a link to back statements up is always nice: http://www.beyond3d.com/art...
so you will buy some pieces of air tied together by clouds.
what you gonna do with it?
actually what you said is what XBLA is.
XNA is about delivering the TOOLS to do that for free not the publishing
i was just saying that this school has the same features as our school (including photovoltaic cells, etc) reading my whole comment may have revealed that. I'm not saying that they did a bad job. I'm saying that i wouldnt call this "School of the Future" because we have a school since 1999 that does this.