You're alone in being offended on behalf of Crystal Skull and Dial of Destiny.
As far as I'm concerned this franchise ended in 89.
You're sounding mighty insecure. One individual's opinion with a website does not speak for all.
No, and didn't ask.
@staticall
As a PC main, pretty much this. Frankly I'm bewildered by both brand worshipping sides through this whole debacle. Activision-Blizzard pushes out run of the mill AAA trough feed designed to nickel and dime, they haven't developed/published anything great in forever. Hardly worth the energy for so many to care this much.
It's one part of the competency crisis plaguing AAA these days. Lack of disciplined people being hired, and those that are rely too heavily on hardware solutions to pick up their slack in software. It's an ongoing issue in most industries right now. Just as well, AAA keeps missing the mark routinely be it gameplay or performance and that's often across all platforms. Find myself enjoying AA and Indies more these days.
@Zeke68
The ransomware leak shows that porting costs Sony less than 30 million, and they're expected to make, as DarXyde pointed out, almost half a billion by the end of the year. Nixxes has been porting games since the dreamcast. Quite literally 99% of their existence over the last two decades. No experience of which has anything to do with what you broadly and tech-illiterately stated.
PC ports aren't going anywhere any time soon. You're jus...
Oh yea, they're just gonna decide to not want to make easy money anymore after purchasing a studio to port games, all because Jim is gone. Corporations are certainly known for their humility toward the sensitivities of brand worshipping troglodytes over money. Lmao.
Sarcasm aside, the whole reason Sony even got involved in porting games was because game spending is down, they're trying to maximize their profit as much as possible to make up for that, which makes ex...
I agree as far as him being a narcissist. A quality of his that hasn't improved with everyone kissing his feet seemingly just because it's become trendy to do so.
Nothing. The Obsidian that made New Vegas isn't the same Obsidian today. That team is gone. Hence why Outer Worlds was a very unmemorable game.
It depends on whether it's utilized correctly and not lazily. AI is a tool; there's always a right and wrong way to use a tool.I do VFX work and have utilized AI to save myself time I make corrections to any errors before implementing them into my projects. When you're in a situation where costs are going up, coupled with time and energy being finite, you work smarter, not harder; you learn to adapt your workflow.
Personally, I've got nothing against AI when...
No. They've got an obvious double-dipping pattern now. Though with the way Rockstar is these days and the lack of veterans under them I have my doubts it'd even be worth any sort of wait, console launch or port.
I feel like once Guerilla realized that the vast majority of people sympathized with the helghast, and the helghast being a very on the nose particular collection of real world references, that realization scared them from ever wanting to pick it up again. Killzone 3 really came off as a deliberate attempt to get people to dislike the helghast with far less nuanced written characters seen in 2. Instead replaced with cartoonish villains. Despite even that people still liked the helghast over t...
I just don't play AAA games much these days, not like they've been worth it for awhile now. AA or Indies tend to get most of my attention since they seem to be the only ones thinking outside the box.
Nintendo doesn't need to officially allow their switch games to come to PC, they're already really easy to emulate and get better performance and visuals than native. Don't even need high end hardware, so it's accessible for most configurations nowadays.
More importantly modern media has a capeshit problem.
If you can tolerate 30FPS default and variable resolution artifacting that can unfortunately be construed as excelling.
It's a general theme with AAA these days. I've just chalked it up to being part of the revolving door competency crisis present in most big industries. Lack of disciplined people being hired, and those that are are relying too much on hardware solutions to pick up their slack in software.
I got about 13 hours into it before moving on, haven't touched it for the last few weeks. What's the point of being so big if everything in it is so bland? Gave me new appreciation for Fallout 4, which I never thought I'd feel and I'm annoyed Bethesda lowered the bar yet again with this to do that to me.
I just wanna know at what point in time did tokenism become celebrated in certain media. You can tell when it's an organic choice usually when it's not something worth noting by the studios/creators, they aren't bringing attention to it as if it's some abnormal circus act. The ones that do I feel have no idea how unwittingly racist and transparent they're actually being.