@gamernova
Not sure how the combat could be counted as anything but phenomenal, tbh. The combos you can pull off in this game are insane.
What are you worried about?
>The Verge
Pretty sure people should do almost the opposite of what they say at almost any given time.
EDIT: "Sony CEO Kaz Hirai — a former boss of the PlayStation division — has announced that the company is essentially going to stop trying to grow its consumer electronics businesses beside the PlayStation 4."
...are they reading the same reports as everyone else?
This site gave Colonial Marines a 9 out of 10.
Let THAT seep in.
They said right off the bat that this was going to be a Cinematic game (I believe they even used the term "Filmic" to further emphasize this) and their demos never hid that there was QTE in the game.
So what exactly didn't they say?
So... if you don't hate the game, you have a mental disorder?
Really?
There are only 2 hours and 10 minutes of cutscenes in the game.
@Death
Why would they expect multiplayer when the devs never promised multiplayer?
Resident Evil could be completed in under an hour.
0/10 I am disappoint it deserves to flo-oh wait...
EDIT: IDK it just seems to me we used to judge games on how much fun we had while playing. I miss them days.
@Doletskaya And those impressions have been mostly on the favorable side. Those impressions are also from playthroughs that sometimes took 10+ hours and yet people want to insist that none of those times matter because of one playthrough's time. Even the guy who posted said playthrough basically called everyone saying it took them more than 5 hours a liar or that they only estimated/didn't time themselves, that they HAVE to have thought it felt longer because the cutscenes are "u...
Site
Sight is vision, site is a website.
Just an FYI.
What determines "too short" though? Provided the game feels satisfying and tells the tale it wants to tell without feeling rushed, is it then too short? How would you then improve on the issue without the game feeling artificially lengthened or unnaturally extended?
These are questions I don't see anyone asking.
"Why We Love The Order's Length"
You're practically begging for dirty jokes at that point.
It's... really not even close to the same as Quantic Dream, honestly. "Cinematic" and "story-focused" does not Quantic Dream make. The gameplay is very different.
Other than that, you're pretty accurate, but I'd also like to point out the average time on GAF is about 9-12 hours.
Your own preference. There's no set scale. If you think a game was worth $60, and you enjoy it, then you spent your money well.
But if we wanna go the movie route, you pay $20 for a 2 hour (or less) movie, so really a game at around 6 hours would be a balanced money trade.
There are all kinds of standards that people can adhere to, but in the end it comes down to the individual's enjoyment, I suppose.
@Jalva
The fact that you called people stupid for not agreeing with you also says a lot, broski.
And it has more to do with your personal attacks than anything.
Wahlberg went bye bye along with the old script.
There are a lot more users out there saying they needed 10+ hours to beat the game. One user took 15 with exploration and what he termed "goofing off" and said without it his final time was likely 12 hours.
...what needs to be looked into, exactly?
Where's the lie? They literally NEVER said it isn't coming, and the game's official FB post said it IS.