PS3 not delivering on JRPGs?
...we must have had very different systems.
I literally didn't even try in that game and I got a B. A dang B for not even trying to do anything. I even got hit several times and just wandered around, forgot to switch weapons, and I still got an A in style.
Game was beyond casual garbage, and that's not even counting the numerous and disrespectful shots fired at the original game both in and out of the game OR the over-the-top edge.
You must have something more powerful than a tri-Titan rig then.
https://www.youtube.com/wat...
@DualWeilding
They NEVER promised the full game for free. Ever. They promised "DriveClub PS Plus Edition", which had multiple modes and its own trophies, but not all the features. That's all they ever once promised people.
That myth keeps getting brought up and it needs to die.
FFXV didn't start as FFXV, it started as VS XII. So no, they didn't know it wasn't coming to PS3, it was fully intended to when announced.
This isn't an update, it's been up there for a long time.
Off-topic to the headline, but how was the text card used to reveal two more roster members "proof positive" Capcom's gonna be doing some sort of "Super Ultra" thing or whatever? They've BEEN revealing the roster bit by bit. Not seeing why that's grounds for complaint.
So you JUST said that the game looks like an EyeToy game (which is some pretty blatant trolling) but then wanted to seem them hold a full round of it there on-stage and force everyone to watch what you consider an "EyeToy Game".
Which you would then no doubt have complained about them wasting time on.
Having to focus on two separate screens in a dogfight is a terrible idea.
Nah, they had a backup system on as well and for some reason the control had bound itself to the backup system and not the main one. Hence why they swapped systems and image feeds. :P
According to Square, Microsoft is only publishing the Xbox versions.
It's set up as a game. You actually win by scoring points, not K/D ratio. A literal sport.
3v3 in a VR environment ain't bad.
And what exactly do you want to see on that stage? They showed some of the games that were coming for it, but really... you think you're gonna get an accurate feel for a VR experience by looking on a screen? VR depends on being tried, hence why they had so many booths for the thing on the show floor.
I look up Morpheus on Google or Bing and I get good reviews for Rigs and the device in general, and rave reviews about a demo called "Kitchen", and people seem to like Summer Lesson's interactivity as well.
Where's the disappointment everyone apparently felt?
Can't really blame them with Korra.
Game still turned out better than the show. :P
I'm amused that people think that $10 million is gonna fund some open-world game when it took $47 million just to make the original Shenmue games.
Someone's reading into what he said. Odds are the amount of Kickstarter support is going to determine the amount investors, Sony included, are willing to put in... but no way it's solely Kickstarter money making this game.
I'm curious, were people expecting them to outright abandon Team Ico's art style for the sake of photorealism?
There are no Super or Turbo editions. They're doing updates only. And honestly, given how Sony's funding the development and providing manpower to make it, it goes nowhere without their say-so. Capcom's not gonna be in a position to simply buy out Sony's investment to release it on another platform, and they don't magically get the rights to port it elsewhere just because they slapped a "super" adjective on the cover.
They DID announce established developers with full support. They even showed several of the games that were coming out for it. Rigs is a AAA title from Guerilla Cambridge.
You're gonna sell the thing by having people experience it, not by showing games on a flat screen.
Horizon's release window was in the trailer dude, and it's been in development for years already.
PSNow also doesn't cut you off from used games, so I dunno where you're getting this notion from.
And furthermore: TLG is done in the style of Team Ico. That art style is not changing. What IS clearly changing are the physics and details they can put into it and the world around the characters, and that they clearly have.
...so were you asleep last gen or just didn't bother to look at the RPGS released both here and there?