Well if you go by SOCOM 4, the people with controllers are the ones that generally get raped. Move is more intuitive than an analogue stick.
'"I've spoken to the SOCOM team and they've had troubles because the motion control people sometimes really kick the ass of the DualShock people. It's unfair," he says. "They're having balancing issues and stuff.'
5741d ago 2 agree0 disagreeView comment
He was talking about the original open world version of Alan Wake, if anyone is confused.
Here's what we know:
Nothing.
Now if I speculate, I would say it's Sony's next handheld. It will likely have better hardware than the original PSP. It's portable. It plays games. And the biggest speculation of all: It exists.
Speculating further than that seems a little silly to me.
Well it's a good thing they didn't then, isn't it?
The Forgotten Sands is an entirely different story in between The Sands of Time and Warrior Within.
I've been playing BC2 almost constantly for the last month and a half on Live(almost always using Party Chat), and I have no idea what you're talking about. I haven't been dropped out of Party Chat once.
How many players are usually in your party?
Gran Turismo 5's install is 5.2 GB. It's excruciating, trust me.
"I wish there was a classic-style mgs game for psp, (mgs, mgs2)."
There is. It's called Metal Gear Solid ;).
Sony is sticking to their 10 year plan with the PSP, and I appreciate that. They'll release a PSP2 in due time.
Keep the triggers, make them concave (like those add on things they have now). The triggers are great for racing games, I just dislike the way they curve.
Put a light behind the PS button, just because it would look awesome.
Put more resistance and durability into the analogue sticks.
Give us Eight possible connections instead of Seven (For Move 2, mostly).
Improve force feedback strength.
Sell at a cheaper price :)
Isn't that the size of the entire game on 360? Why in the world is it so huge? And here I thought the 5 GB install on GT5 Prologue was excessive.
Number 2 is directly related to the control seats. You can attach one to a Sackbot (or some kind of art that will represent the player, such as Mario) and you'll have the ability to adjust a whole bunch of settings. Obviously the gravity and animations for your character will be connected to this.
Now, you can dress a Sackbot in one of your saved outfits, so it will look exactly like Sackboy, if you wish. It's a bit of a work around, but not a difficult one. These set...
Apparently they are still working on it or he wouldn't be talking about patches and DLC, would he? Don't patronize me. I know the process.
An update is generally something that updates something. Crazy I know. A Day 1 *Update* is about as early of an update as there can be, isn't it?
The game isn't broken. There's just a bit of an annoyance in the load times. UFG is working to lessen that annoyance on their own dime. They couldn't have...
Transparent, really? Because I'm pretty sure it's A Crack in Time. 2009 would have been way too early to be testing R3 globally.
A Crack in Time was released a few months after this guy stopped working on this AAA Insomniac game. Think about it.
Well, technically there was an Angel in R2. The problem is, it spoke English. And was part humanoid, obviously.
I don't know about the Cloven, they're in Resistance: Retribution.
Thank you, at least some people can see the obvious.
The game he tested was A Crack in Time.
Late update? The freakin' game hasn't even been released yet.
I suppose it depends what you define as "new". Sony did just announce Logan's Shadow for PS2. I guess it depends if you've played it on PSP if that would interest you.
The article doesn't say anything about the PS3 turning a profit. To deduce that would be jumping to conclusions.
The only thing the article says is that despite cost reductions on PS3 hardware (which could just mean reduced losses) and more software sold (where Sony has always made a profit), profitability DROPPED due to less PSP hardware sales and PS2 software sales (where Sony has been making enough profit to balance things out).
Am I missing something?...
I thought PC gamers hated motion controls? So why would they jump on this?
I imagine Move + 3D would be equivalent to this.
I believe they've confirmed question 2. And with some creative ingenuity (If it's not directly integrated by MM), I don't see why 1 wouldn't be possible either.
SilentShank,
You lost your bubbles when N4G was redesigned, not because of some comment you made. The Max number of bubbles I've seen is 4.