CRank: 5Score: 37510

That's the most immature and illogical thing I've read in a while (including Donald Trump's comments).

You don't buy a console for exclusives. You buy a console to play games and X1 exclusives are optimized at a low level for the console and will perform as good as a PC with better hardware than X1 because of that. Windows 10 and X1 are now DX12 compatible meaning it is a lot easier for developers to bring their games to both. How is somebody playing this gam...

3660d ago 1 agree1 disagreeView comment

PC gamers are unlikely to buy an X1 anyway. More and more games are coming to PC and Microsoft realise that bringing these games to PC as soon as possible will keep gamers on PC and reduce the incentive to move to SteamOS. Micrsoft make their money on software, not hardware. The problem with PC before was piracy but gamers tend to buy with Steam now mostly because of online features, achievements and nice discounts. Consoles are a better choice for gamers with limited finances and with Window...

3661d ago 1 agree2 disagreeView comment

People complaining about the multi-part series do not understand game development. FF7 was a very big game filled with a lot of content. Though it was not fully 3D (the player could not alter the camera perspective) and this allowed the team to cut down on the number of 3D assets in the game dramatically. The player was also scaled up on the world map meaning a massive reduction in the detail and number of assets required to represent the outside world. As a result, the player could travel an...

3748d ago 4 agree3 disagreeView comment

For full source code access and better performance, go with UE4. For easier programming and and no royalties, go with Unity 5.

4027d ago 5 agree0 disagreeView comment

Blueprints are not fast enough to make a proper game. They are useful for animation state machines, game objectives and high-level AI decisions but they depend on the underlining c++ functions that they call. In general, something done with Blueprints is more than four times slower at runtime when compared to c++. As a programmer, my advice to any aspiring game programmer is to start small. Firstly, master c++! Then learn how to program a small game just using c++ and D3D or OpenGL. Start by ...

4028d ago 10 agree0 disagreeView comment

That is nonsense. An engine does not have a certain "look". The look is up to the 3D artists that create the models, textures and materials. UE4 is also completely open source to subscribers so all shaders can be edited and replaced. Bioware would have forked the code of Frostbite to build DA Inquisition. No rendering engine comes optimised for all games and FPS games and open world RPGs have very different requirements. Each game will change the engine code to some extent to suit i...

4086d ago 4 agree2 disagreeView comment

DDoS is not a hack and is very very easy to do. These scum think they are great because they are getting fame for doing something that anyone can do. It would be wise to not mention their name when posting messages online as to limit their publicity.

4093d ago 2 agree0 disagreeView comment

It's only a number for heaven's sake. What if the average is 7.9? Will you round up?

4169d ago 15 agree1 disagreeView comment

If Ubisoft purposely downgraded the PS4 version to match the X1 then that's a disgrace. Maybe it might not run at 1080p on PS4 anyway. However, inFamous Second Son runs at 1080p at 30fps. Though games differ vastly. AC has a huge amount of characters on screen at the same time. It may have a lot more expensive effects than Infamous. I'm curious to see how well future open world games like Borderlands 3 and Fallout 4 will run.

4175d ago 4 agree0 disagreeView comment

What is boring is listening to this degenerate talking garbage. He thinks playing video games is a waste of time. Well that's his opinion but how dare he think that everyone who enjoys video games should just stop playing them because he doesn't like them. The great thing about video games is that they allow you to kill virtual representations of people like this idiot and not have to worry about consequences.

4175d ago 0 agree0 disagreeView comment

This is likely inaccurate. It was announced before that Ubisoft are targeting 1080p/60fps on PS4. http://www.gamespot.com/art...

The key word there is "targeting" but the resolution will definitely not be 720p on PS4.

4233d ago 2 agree2 disagreeView comment

PS4 and X1 are very easy to port to and these guys are extremely talented so the game should be a great experience on all platforms. I'm thinking of getting the GTX 880 so I'll be playing the PC version but to be honest, I'd be quite happy to play it on my PS4 otherwise. PS4 and X1 are pretty evenly matched when it comes to games and therefore hardware determines the best console imo. Hardware wise, the best console is the one that gets closest to the PC in terms of power and that...

4234d ago 0 agree0 disagreeView comment

Didn't GTA teach kids how to kill prostitutes? /s

4302d ago 4 agree1 disagreeView comment

I'm creating an engine that I want working on AMD and NVidia hardware so Mantle is out of the question at the minute. I'm only a hobbyist. If I was in an indie team, I'd probably be using Unreal Engine 4 which would handle all the graphics for me. I also hope OpenGL will provide the same low level access in the future.

4302d ago 1 agree0 disagreeView comment

From my understanding, DX12 isn't just a low-level api. It provides a more efficient way of gpu data access, transfer and memory usage. ND programmers said in the article that they do not know how DX12 works and therefore they can't be sure what performance gain it will bring. As a DX11 programmer, I'm eager to get my hands on it and I hope it lives up to the hype.

4303d ago 11 agree2 disagreeView comment

The amount of homophobic comments here is sickening. Just goes to show the ignorance and stupidity of many N4G users. The lead character's sexual preference doesn't matter.

4310d ago 7 agree5 disagreeView comment

CryEngine is probably the most advanced game engine in the world. What you get out of the box is incredible. Naughty Dog are very talented but their engine has only been used for linear games and they only had to concentrate on one platform at a time. CryEngine supports Mantle, D3D 9-11, PS4 GNM and Open GL. It is currently being used for mmo games like Star Citizen and open world games such as State of Decay and Human Element. These guys are masters in their field and if you look at Cevat Y...

4316d ago 27 agree29 disagreeView comment

Of course OpenGl will offer the same advantages. The problem with OpenGl is there are different implementations based on the vendor. Though the PS4 does not use OpenGL. It uses GNM, a graphics api built from the ground up by Sony. The syntax looks very similar to DirectX 11 and it has the same features. Sony might be able to upgrade the api to match DX12 but MS are probably not going to release the ingredients of the api.

4344d ago 2 agree0 disagreeView comment

DX12 fully utilises all the cores on the cpu and makes communication between the cpu and gpu a lot more efficient. Therefore it will lead to significant performance gains. Hardware isn't the only thing that determines performance. The efficiency of the rendering engine and graphics api is absolutely vital. Try disabling occlusion culling, back-face culling, camera culling, instancing, pixel clipping and multi-threading in any current game and you'll see just how important software is....

4344d ago 23 agree8 disagreeView comment

Its not about units sold. Its about profits. Sony lost money on each PS3 sold because of the high manufacturing cost. MS made more money from last gen than Sony. PS3 had the better games and 360 had the better online (although you had to pay) but 360 was more profitable for MS. Remember Sony changed the name of the console from Playstation 3 to PS3 in response to sales that were below expectations. Look at how healthy Sony was financially before PS3 launched and then take a look at them now. ...

4346d ago 2 agree16 disagreeView comment