They're not bad if you haven't played a lot of them, but when you've been a gamer or a fan of anything for long enough you get tired of seeing the same thing. This isn't just Rpgs tho, you get the same with FPSs and their bald space marines and such.
Being cliche doesn't mean it's a bad game, but you end up having a greater appreciation for those games that break the mold. You are correct that there aren't enough this gen, I thought the last remn...
You're being harsh, where would they get the time to make an expansion when they have to track down and reverse all the gold that was duped last week. /s
I do regret buying the game tho, I don't know what possessed them to add an auction house, horrible drop rates, and boring magic items to a game that revolved around finding neat loot. Heck Borderlands is a better Diablo style game than d3.
Most of the younger people on here probably don't understand contracts and what is put in them. It's pretty standard to have a non-compete clause that restricts the employee from doing pretty much anything that can be considered as competing with their former employer for a length of time. So did Sony screw him? No, that was all laid out for him when he was hired most likely.
I'm not even sure why it takes them so long to localize/translate these games. It seems more often than not the changes/wait only irritate the people who play these. ideally all games should be region free with subtitles so you can import it if you're really interested.
I suppose it'd be wishful thinking to hope EA sells the rights to a better company only a few days after buying them in the first place?
There's a petition for a new vagrant story 2 game on the Square Enix site. If it reaches 200,000+ signatures they said they'll announce FF13-4.
So no life sized stuffed mithras? Now I'm sad.
It's a shame they usually charge an arm and a leg for the stuff tho.
They'd have to make internet connections/cables like Christmas lights where if one disconnects there's 2 or more connections to maintain it. Nobody would want always-online unless the likelihood of a disconnect is near zero.
I wouldn't mind it if they "remastered" it by taking out the first 2 hours and deleting vaan from the entire game.
To be fair half of the articles on here are just flame bait and not worth giving hits.
It's not just survival horror, it seems companies try to push everything out as a shooter. Then the ones that aren't intended to be shooters get bastardized. I remember looking forward to that Hawken game hoping for a good mech game but it turned out to be an arena shooter with a mech hud.
I heard John Riccitiello is available, if they need another person to ruin the company.
You'd think they'd just add subs to the jp version and let you import it on region free consoles. That wouldn't really require much work.
JRPGs were better when japan was all about super heroes and giant robots.
You know why Symphonia did so well in the west?
It was localized.
Not being able to buy the game seems to hurt the sales.
It's hard to pick influential shooters because the genre is so saturated and cannibalistic that it seems every game draws inspiration from similar games. You could do an entire write up on influential fps, I know in my mind that Wolfenstein 3D was about as influential as Doom to me growing up.
It's probably possible to go back and find the evolution like this game added looking up and down, this game allowed you to move one way and look another, this one let you use ...
I could see uncharted 1 as an important game reviving what is essentially the modern day tomb-raider type game. The others didn't really move gaming into a new direction tho. Mass Effect maybe with the romances and different plot lines, but Bioware somewhat fell flat on their face with things like DA2 and to some ME3.
Bioshock/Sotc/Ico are certainly great games but I think they're just high quality games and not so much influential to the gaming community. I can...
It's not all that dissimilar to what people work with in other games. I use to play MechCommander and that had an editor very similar looking to this where you could change elevations, buildings, environments and even dictate what NPCs would do. That is the easy part, the hard part is creating the assets in the program. Developers might dumb it down a bit if they intended a public release, which wouldn't happen in an MMO, but it was fairly common place to have an editor like this i...
@Belking
"Then why does xbl get more indie support?"
That's a good question, though the veracity is a bit dubious, when you have indie games like FEZ not getting fixed because MS wants money for every update.