Yeah I couldn't tell if the Xbox One looked decent, or the PC version was just very underwhelming.
Still, playing this on the PC. Can't wait to go home from work and start playing this puppy.
Uhh... While I'm not saying the Xbox One is a hot seller or anything, but to say it's not going to hit 5 million in the next 9 months is down right silly.
or practically any GPU made in the last decade and a half. Eidos really don't know wtf they are doing.
This can't be real, this has to be a leaked COD Ghosts map or something.
Then again, what am I really expecting from COD anymore lol
Nope I disagree, it's not going to be exactly the same. It's going to be worse.
If I was a MS executive, I wouldn't bother trying for the Japanese market anymore. The amount of money spent versus the gain is simply not worth it. I would take my resources and start to try and win back the US and UK.
The X360 was cheaper than the ps3, arguably had some of the best jrpg's catered to the Japanese market, as well as had all the western games that also catered to non-japanese people in Japan, and STILL didn't put a dent in the market.
What makes you think the Xbox One with its higher price tag, physically bulky system (Japanese people like smaller form factors), and lack of any games that cater to the market has any chance at all?
Oh youuuuuu
^Bcrazy
You do have to realize the UK and US were Xbox dominated territories. As in, 20 million 360s were sold in the US compared to something like 12 million PS3s.
The mere fact that the PS4 outselling the Xbox One is a big shift in sales.
As for the rest of the world, it's not a contest. That's why world wide the PS4 will be at 6m while the Xbox One is around 3.5m. It's going to be 2:1 worldwide soon.
Speak for yourself.
And it's been 3 MONTHS compared to 7-8 years of sales.
Whoever thought they would push an additional 2X in pixels has no idea how hardware works. Actually there's a lot of that going around.
^Don't assume I don't know anything kid. An SDK update is definitely going to make coding a lot easier, that's still not going to magically bypass HARDWARE limitations. And do you even know what texture tiling is? That's chopping large textures into smaller bits and streaming it through the small BUS of 32mb which is then going to be bottlenecked by the slower bitrate of DDR3. You're just spouting nonsense you hear from Microsoft PR.
They are not going to get 2X the resolution from Beta to release. Maybe 900p at most.
Right, an SDK update is going to magically produce an extra 384 shader cores, 6 Compute Units, and make that measly 32mb of ESRAM into 6GB's.
o_o
And still not selling that well in those 13 countries either considering all the abundance of stock world wide.
More like a shining example of not to buy an Xbox One.
There might be some truth to this. You can't do straight ports from the 360/PS3 to the Wii U.
The Wii U's CPU is insanely slow, but it does have a better GPU and more RAM.
I think Nintendo's first party games have shown it is still mildly more powerful than we think. If you look at SM3DW it's a perfect example.
With that said, it's almost pointless seeing as 3rd party games will be non-existent on that hardware. So the onl...
^lol
Right because there are hordes of people willing to buy a Kinect for their Xbox One when it's included with every console sold. That's the weakest argument I've seen to date.
Water is wet? Water is wet.
It's a battle between the PS4 and 3DS, and the Xbox One and PS3.
Wow.