Your opinion is wrong. Change it.
@Lightning77 Well I thought it was pretty clear I was talking about a sub service there based on the paragraph you're quoting, but if it was unclear I'll take it, it's been clarified.
You need to understand the difference between putting a game on a sub after the sales dry up, or putting it on a sub day one. You also need to understand the difference between having a sub as a supplementary offering and having it as your MAIN triple A selling point. Then if you c...
It ain't real until LeBron tells us what this shoe means to his career.
@Nooderus Forgive me, nii-san.
Yes, we're only allowed to see Sydney Sweeney's cleavage, not pixelated boobies.
@Crows90 Absolutely! Requiem was one of my favourite games last year and the only reason I subbed to Games Pass for a month. I'm in exactly the same boat as you are. I have it on my wishlist to buy it at a discount to support the developers, but haven't been in a hurry because I played it on Games Pass.
Pity because it was a superior sequel in every possible way, and playing both games in French was a treat for the story.
I'm not going to watch leaked alpha footage that the developer never intended to see the light of day. I'm going to watch a proper showcase when it's ready.
Honestly I'd just be happy if we could get a Sony show this year that shows us gameplay for Wolverine, Naughty Dog's new IP and Sucker Punch's game, whether it's a sequel to Ghost of Tsushima or a new IP and Bluepoint's new game. Housemarque released Returnal in 2021 which took a bit over 4 years to develop, so hopefully they'll be ready for an announcement soon of what they're working on. Bungie... we'll see.
However with Helldivers 2, Stel...
@Michiel1989 As per my comment above: "in-game purchases generate revenue and can be tracked" That aside, however, Diablo IV generated millions in revenue from sales and was a huge financial success, which is a metric that can be measured. I reiterate that the hours it was played on Games Pass means nothing. If they tell me that millions of $ was spent on in-game cosmetics, that obviously means something.
My point is little other than Microsoft repeatedly peddling...
Did you read my comment? Your response is literally nothing to what I wrote? I got Need for Speed Unbound and Immortals of Aveum off PS Plus, I paid nothing for them. Me playing them for an hour generated nothing for the developers. However if I had bought them, even for a dollar, my playtime would be utterly irrelevant because a sale was made. People not beating games is exactly the point - if they bought it, it doesn't matter how long they played it for. Hence, hours played is a meaning...
This is a non-point, because in-game purchases generate revenue and can be tracked. Number of players is a meaningless statistic unless you're talking about a PURE multiplayer game. Otherwise you can make that point about any game that has DLC or microtransactions.
It's irrelevant how many baterangs are thrown in Arkham Knight or how many hours people spent playing The Witcher 3. A sale made five years ago or a sale made now is a sale.
I really don't get the obsession with these stats. So what? Is always my response.
If 10 million people bought the game, it doesn't matter at all how long they played it for. It's irrelevant. The sale is made, the revenue is earned. The person can take a year to finish the game for all the developers care.
If 10 million played the game on a sub, what does it achieve? They could play 1 hour and delete it as quickly as they downloaded it. I'...
Did you dock 5 points off Bayonetta or does Nintendo get a free pass? I hope you also wrote an article about how Game of Thrones is a crime against women.
Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the m...
@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.
Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget gr...
I think Helldivers 2 could be PlayStation's Helldivers 2.
Obviously didn't mean God of War "remake", meant 2018.
The same thing that happens to any project when you announce it far too early. Perfect Dark, Fable, The Elder Scrolls 6, Star Wars KOTOR Remake...you actually have to, I don't know, make the game?
I'm fairly confident this game will see the light of day, as Playground have released 5 Forza games of quality and on schedule. Think it was just revealed too early.
I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.
You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions tha...
Touche