If anything, it isn't a game for you. However, there seems to be plenty of content.
Apparently he develops boobs. I suppose we have him to thank for boobs.
That's the right attitude. It's not too hard to spot bad projects anyway.
"While not directly involved with localizing games, Ms. Rapp’s radical stances on free expression make the company she works for come across as hypocritical in light of recent censorship issues regarding Fire Emblem Fates, Xenoblade X, and other nintendo games who’s content has been altered for the American release."
That or did you think maybe her ideas don't reflect the ideas of the whole company? It's not like she's claiming to speak for Nintendo. <...
I can't wait to play The Division on my phone.
/s
Well that's your opinion. I'm sure it'll be good whether it's an open world game or not. At least in my opinion, the man never made a bad game.
As long as it's good, stable and finished they can take as much time as they want.
It doesn't fit his style to do something like that but it'd be well deserved for sure.
It's possible he started working on the concept months before he announced his new studio but you're right. His team is probably still testing game engines and tools at this point.
I'm not too sure it'll take a very long time however. With today's engines, even a small team working full time could release a full-featured game in under two years. He does have a lot more resources than indie developers even if his studio is still small.
It was obviously a joke. Anyway if you really want to play X1 exclusives and not get a PC, the X1 is the way to go. I'd get a PC but that's just me.
You mean people actually bought that? Wow. Just... wow.
I pretty much agree with you on every entry here but I still gave up after Black Flag. As much as it was good, I felt the story was going downhill after they fired Patrice Desillet (which would be sometime during the development of Brotherhood). The gameplay manages to remain good at least.
Well I'd be surprised if he said otherwise xD it does look good though. Looking forward to it.
Well if the big three started releasing their exclusives to PC, I'd just get a PC. Which is probably what I'll do to play Quantum Break eventually.
It performs fine on PS4 from my experience. It's a great game and I enjoyed it but it felt incomplete like it should have had another year of development. I mean I felt like I was playing a beta sometimes. There was more than enough content don't get me wrong but it needed a LOT more polish.
I agree that it looks generic. But then again it's just a boxart.
Probably used to programming using high level languages and have absolutely no idea how memory allocation works.
Obsidian have always had short deadlines to develop their games (which explains their reputation of making unstable games when you think about it). I believe the most time they had with a game was with Pillars of Eternity. I heard their other titles were all developped within a year.
Anyway they'll probably use the Fallout 4 engine if they do make another one. Like they did with New Vegas using the Fallout 3 engine. IMO, I loved Fallout 3 but New Vegas was way more in lin...
You seem to know what you're talking about. Would you mind sharing your experience developing games with both engines and what makes FOX better? I have heard nothing but good things from fellow devs who have used UE4 so I'm interested to know what you think is so bad about it.
60$ is ambitious of them. I would personally have priced it around 30$ but it does seem worth its 60$ price tag. I hope it sells well despite all those people crying about it. People who probably wouldn't have bought it if it was 10$ anyway.