It's super smooth on PC and runs great without even a driver update specifically for it, no doubt coming. Going beyond the ultra settings to the highest 'extreme' for PC looks fantastic. Can't be beaten.
1080p 60FPS modes X1X delivers more consistent performance than PS4 Pro, but it still has some dips.
High res modes;
PS4 Pro is 1872p
Xbox One X is 2016p
BUT PS4 Pro holds the 30FPS cap better at this selected mode and X1X has more tearing and judder. That is very interesting. The gap on this particular game is quite small.
After Metal Gear Solid launched in EU in 1999 Kojima gave a short interview with the official PlayStation magazine at the time. They asked him why he came to Europe, and his answer was simply 'to check the game was actually out and on shop selves!'
That was one of the earliest ones I remember reading. I thought it was funny but he was probably serious about it, 1999 was another age.
I stated a fact in a neutral manner some poor people want to cry about and make a huge fuss about. Why?
If the exact same game is available on another platform then it's not an exclusive. Period. It is well understood this is a Microsoft game but you don't have to buy an Xbox to play it. That's it really.
I am very happy that Microsoft are putting all their games on PC, it means people only have to buy one machine to play them all. High end PC...
It's not an Xbox exclusive if it's on PC, which is where I am going to play it like I did Forza 7 and Horizon 3.
The release window here is at least one year away, late 2019. Realistically with huge games of this type unforeseen delays seem virtually inevitable and the developer said they won't be rushed. This is a 2020 game we're talking about.
At that point Xbox One and PS4 will be over 6 years old. Pretty dated hardware and there will be another new generation of 7nm PC graphics hardware out by early 2020. The high end is guaranteed much faster than the as yet released RTX2...
It was always going to end up on PS4, but it's hardly fixed despite being on Xbox One for 9 months. It still runs like crap, there isn't much point playing it on anything other than PC.
I don't like Fortnite but at least it is a solid console title that runs and play well enough on any of these systems.
Horizon 3's performance since May 2017 has been excellent.
You can do 4K and 60FPS with a GTX1070ti and a good quad core on Horizon 3 with virtually everything maxed, barring anti aliasing.
1080p and 60FPS is a piece of cake to achieve with a GTX1060 let alone a 1070ti.
According to playground their optimisations have meant the game has lower minimum specs than Horizon 3 two years ago!
Forza Apex was first and needed a lot of gradual patches to improve. Forza Horizon 3 launched later in 2016 with too much dependence on a single CPU thread. This was 'fixed' properly in May 2017 resulting in huge performance gains, the engine had some major revisions to enable it.
Most of those enhancements carried over to Forza Mo...
For a year, or 18 months tops. Then when you get your next next gen mid range card with similar performance to high end 2018 cards you will have a lot of games that support it.
Fine by me. When 7nm is ready by summer next year Nvidia will replace all these cards they are launching next month, they will only last a year this time.
In the meantime developers can start building up a nice catalogue of games with ray tracing support for them.
Daytona USA attract 'Let's go away' and the main menu select screen of Gran Turismo 1 on PS1. The heavy riffs.
http://www.youtube.com/watc...
13.45TFLOPS compute and 616GB/s bandwidth plays a GTX1080ti 11.34TFLOPS and 484GB/s. Peak numbers for boost clock which is the speed the core runs at while gaming, whereas you fed in base clock numbers.
This could make the card a fair bit faster than a GTX1080ti, but not a huge amount. A lot faster than a GTX1080 though.
Now whether Nvidia call it a Ti or not really depends on them, it's only a name. Traditionally this would be just a plain old 2080 n...
Game is a repackaged Quantum Break. Least original and least interesting looking Remedy title I have seen in all their history.
I can play those games you mentioned on PC and they are all better on PC than on Xbox One X. That is really the problem here. PC can do all those games so they aren't exclusive, but PS4's games are exclusive to that platform alone.
I can also play any PC game from the past 15 years in native 4K, in addition to emulating an endless list of console and arcade machines from the deep history of video games.
This makes PC worth the extra money over Xbo...
PS4 Pro + PC is the best combination.
Hmm you need to possess something before you can lose it in this way. $50m potential revenue is a lot for most companies but for Google it's not a biggie. They make $100bn a year. So they make $50m in like what, 4.5 hours?
Rise of the Tomb Raider ran fine maxed out as long as you did not use SSAA which is a given. It delivered a considerable jump in quality over the console versions at those settings.
I expect the same of this game, better settings than consoles, 60FPS available at those settings on modern hardware. Even Xbox One X couldn't really manage a solid 1080/60FPS on ROTTR, not much headroom for anything better this time out.
I expect new video cards out in the...
I'll pick it up on PC soon enough if it's any good. See what performance is like with all the settings cranked up to hit 60FPS.
This is a custom chip built for the needs and requirements of the company wanting to sell it in a PC like box.
AMD built it to that specification, it doesn't mean they could not build something more powerful, it just means the client was happy with this level of performance and cost.
Xbox One X pushes the GPU size higher, but AMD could easily build something even bigger and faster. X1X's die size is 359mm squared, the Vega graphics cards are 486mm...
Ran at one of the lowest resolutions of any console game from that generation. I believe native res was just 960 x 540, which put it much closer to the resolution of a PS2 era game than a standard 1280 x 720 X360 one!
A 480p PS2 game is 307k pixels, Alan Wake was 518k pixels and a standard 720p game is 921k pixels.
It really didn't look that good to my eyes, way too vaseline soft and blurry. The PC version looked reasonably nice though and ran well.