The article is pointless because no one should need the author to tell him or her what his or her girlfriend likes to play. Anyone who is in a relationship with a girl, or even anyone who is entering into a relationship with a girl, is already better equipped to discover what said girl likes to play than the author of this article. I'm not really making it about sexism, but the article does in fact perpetuate a stereotype.
Well this is a pointless article that serves only to perpetuate a stereotype. Gender has no bearing on genre preference. I know girls who enjoy games of every genre.
Given that developers can disable share play in their games, I don't see how it affects them at all.
The belief that violent video games contribute to youth violence has never been proven, and we have a rating system in place to discourage youths from playing violent video games anyway. So with all of that considered, why do people care if a video game is violent? Who cares if you play the bad guy? Those virtual people (aka pixels) you run around killing in gruesome ways aren't real.
"The many terrible reasons..."? Throughout the entire article the author only listed one single reason: The price of buying retail vs. the price of buying digital.
@AngelicIceDiamond
You understand that the people who comment on this website represent an infinitesimal percentage of PS owners right? Also, those people who commented that they wouldn't pay for a service may not in fact be part of that 7.9 million figure.
I shouldn't have to say this, but if ten people who own a PlayStation express one opinion, and ten other people who own a PlayStation express a different opinion, that is not an example of hypocri...
Why is this even article-worthy? Obviously if you virtually hand over control of your game, all in-game assets will be available, including deleting save files. What kind of idiot needs to be told that? Also, what kind of idiot would hand over control to someone he or she doesn't trust?
3.75/5 = 7.5/10.
While it's true that digital games have no disc manufacturing or shipping costs associated with them, someone has to pay for the bandwidth that is used when downloading the game. That bandwidth might be used multiple times over the course of the console generation too because of redownloading.
Reaper of Souls launched on the PS4 8 days ago. There are 168 hours in a week. Even if you got the game a week early, you couldn't possibly have put 550 hours into it yet. Are you counting PC play time too?
The sessions are limited to 60 minutes, but there is no limit to how many sessions you can have. It prevents people from going to work and letting their friend remotely play their game all day. It only takes a few seconds to reconnect after 60 minutes.
That is a pretty sensationalist title. I can't take authors seriously when they start with sensationalism. I am looking forward to Share Play, because I tend to buy way more games than my friends do, but it certainly isn't going to "bury" the Xbox One.
Accounting for inflation, $60 today is as cheap as video games have ever been. I can't really blame them for trying to get more money when development costs are higher, but the retail price of games hasn't changed, except to reflect the devaluing of the Dollar.
The new Strider shares many similarities with Metroid.
They don't do their fan base any favors by spending money on timed exclusives. If they had invested that same money into a first party exclusive, then Xbox One gamers would have two games to look forward to, instead of just one.
I really don't get the "no games" argument I keep seeing. People dismiss multiplatform titles, but they are still playable. People dismiss indie titles, but they are still games that can be enjoyed. I've put a ton of time into Rogue Legacy this month. I'm going to run through The Last of Us Remastered starting this weekend. Tuesday I will be jumping into Diablo 3: RoS, which will probably tide me over until Destiny releases (and if it doesn't, then I have a huge back...
I am looking forward to Hellblade. I can't speak to DMC, because I never played it, but I greatly enjoyed both Heavenly Sword and Enslaved.
Mine definitely had some wear to them after a relatively short amount of time. I fixed the issue with some $5 thumb grips though.
If the content is obtainable through normal play then I don't see the issue. It's the time vs money argument. People with more money usually have more responsibilities, and therefore less time. Micro-transactions allow people with less time to catch up at the expense of the money they earn with time spent on other things. Most of the content will probably be cosmetic anyway.
Hey, Batman deserves better than an "etc".