Cost has EVERYTHING to do with indie or AAA - it's the differential... whilst The Witcher 3 (which some consider an indie) cost roughly $35 million to develop, No Man's Sky's production wouldn't have cost a fraction of it's marketing budget.
If devs want to try charging AAA prices for their unfinished, unpolished, cheap-ass games then they should expect to be held to the same standard as the likes of R* and CDPR... hence the 'hate'.
Name calling's the best you've got?
At least the 'hate club' didn't spend years lying to everyone... meanwhile Sean Murray laughs himself to sleep in a bed made of your money.
$60 indie games are an oxymoron... anyone who thinks otherwise is a regular moron.
Scalebound doesn't have any cloud-based features... granted, it will probably use Azure servers for the co-op multiplayer, but that won't have any impact on the game's graphics.
Unless you're referring to Crackdown?
Whilst that game has demonstrated the cloud's ability to compute 100% physics-based, real-time destruction, the graphics aren't any prettier as a result... if that were possible then there wouldn't be any reason for Microsoft...
Where's Sweeny Tim?
According to him, Microsoft are out to destroy Steam... I guess this is all part of their diabolical plan?
Nice to see Dontnod have gone with the Anne Rice/Bram Stoker style of vamp - right down to the old-school 'invitation' system... the 'mind trick' already looks (and sounds) fantastic - not to mention the 'final thoughts' mechanic, which seems like a great way to guilt-trip players.
That said, the combat definitely needs more work - so far it just looks like a poor-man's Bloodborne... here's hoping the other vampires make for a more monstrous,...
State of Decay is still one of my all-time favourite indie games, but I'm not sure the sequel qualifies since Microsoft now owns Undead Labs... then there's The Long Dark, which - despite having spent years in early-access - has been indefinitely delayed.
Either way, Facepunch Studios are working on a prehistoric survival sim called 'Before', which looks like a cross between The Flame in the Flood and Age of Empires, insofar as the player is tasked with cont...
Damn, damn, DAMN!
Like I said - it's 'nice' to know, even though Capy's statement has me wondering if Below will ever be released... either way, I was holding off on buying Hyper Light Drifter - which looks rather similar in terms of gameplay - so here's to Heart Machine!
Here, here... and where the flip is 'Below'?
The trailer says it's coming 'this summer' (winter for me), so Gamescom is basically Capy's last chance to announce a specific date - that's assuming they're in attendance (they do seem to go to a lot of the major conferences)... if it's delayed, fine - I understand that they want it to be perfect, but it'd be 'nice' to know either way.
I can't believe Final F...
Oh, it's possible... check out the videogame porn being made by Tumblr 'artists' such as pewposterous, vsmnd, sfmsnip, leeterr, secazz and ellowas, but be warned - it can get pretty risqué and you'll never look at certain characters in the same way.
Yeah, that's one of the least-convincing excuses I've heard in a while - despite the always-online controversies, I'm guessing at-least 90% of current-gen gamers have internet access (I don't know of anyone that don't and I'm in Australia where the internet SUCKS), and it's not as though the offline gamers are going to be posting any reviews... that said, Mankind Divided's review embargo drops a couple of days before the game comes out - not to mention it was a...
I doubt Eidos were banking on 'Human Revolution' selling enough for a sequel - that, and I'm fairly certain there are issues relating to the transferral of cross-gen savegames... Dragon Age: Inquisition used an app which tasked players with remembering their choices in order to simulate the appropriate world-state, whereas the Witcher 3 had an in-game questionnaire that basically functioned in the same way.
I suppose 'Mankind Divided' could do something ...
You read the headline, right? Why would I buy a PS4 now that it's coming to PC?
Hell, why would I buy a PS4 when the Neo's on the horizon?!
I'd prefer to play these (and most other) games on console, and the Xbox just happens to represent the best chance of that happening... "easier than hoping for something" - save that one for your kids!
If there's a PC version of Automata, then that means it'll be Win10 compatible - porting it to xbox wouldn't be terribly expensive or time-consuming, so it won't need to sell millions in order to turn a profit... and it's not as though the original Nier didn't tank on 360 and PS3.
Scalebound (Platinum) and Final Fantasy XV (Square Enix) are coming to Xbox, and I'd bet money on the FF7 remake doing the same... considering Nier: Automata is a colla...
Cool... cool, cool, cool!
Here's hoping it eventually makes it's way onto xbox... with Blue Dragon getting the backwards-compatible treatment I'm expecting some of the 360's other hard-to-find games - such as the original Nier - will be making their way into the BC program.
Despite the fact that the original Nier looks nothing like Automata, the devs have confirmed the sequel will feature returning characters, as well as other ties to the ...
Yeah, it basically defeats the purpose of customization - to the point that I'll stick with Thuban's original look... RPGs are supposed to be immersive, but $#!t like that pulls me right out of the fantasy.
I've seen this sort of thing in other titles (even R* games have this problem) and while it's always annoyed me, it's by no-means a dealbreaker... that said, here's hoping Platinum can 'fix' it before Scalebound's release.
Yeah, Nier: Automata looks cool, but it also looks like basically every other Platinum Game - which wouldn't bother me aside from the fact that it doesn't even resemble the original Nier (let-alone Drakengard, from which Nier was spun-off)... I mean, they might as well have just turned it into a new IP - at least that way people won't feel like they need to go back and play the original, which sold poorly, doesn't have a digital version and is basically impossible to find in s...
Oh, I've been waiting for you... here we go - content vs value!
You say No Man's Sky's infinite 'content' justifies it's price - gives it the value of a AAA... I say it doesn't.
Which of us is right? Neither, obviously... value is subjective - let the market decide, right?
WRONG!!!
Your argument is equivalent to me saying "my Volkswagon Beetle is worth just as much as a Ferrari, because it's...
"Lets see if haters will like it all of a sudden, like if No Man's Sky GOES OVER THERE TOO."
Goes over where? Wii-U? Vita?!
Don't act like you didn't mean Xbox - it's obviously the reason you're here, bitching in an article about the Witness' Xbox port... right?
Haters indeed... good day, sir!
Edit: I SAID GOOD DAY!!!
Indeed... which is precisely why I was happy to pay full price for the Witcher (which cost roughly $35million to develop) and why there's no way I'll ever pay $100AU for No Man's Sky - whose production wouldn't have cost a fraction of Wild Hunt's.
Same goes for the Witness - if it costs more than $50, then I'll be waiting for a sale.
Maybe in the case of the early copy that sold for $1500, but a LOT of the 'demand' for NMS was created by lying - or 'marketing' as Sean and his merry band (not to mention Sony) call it... all of which has led to a hell of a lot of demand for refunds.
Soon we'll see how as an oversupply of copies of NMS leads to retailers slashing the game's price - due to a severe reduction in demand... Capitalism FTW!