I like Darksiders 2 a lot, but I couldn't even finish 3. I'm looking forward to seeing more of it, if it even is a new game, but I'm a lot less optimistic than I was about 3.
FFXV had tons of problems, it was a disjointed, unfinished mess. But even with that (even with that!), there was still a lot to love about that game. There was so much heart put into many aspects of the game that just couldn't quite get there. Everything from the story, the mechanics, the visuals, the hidden content; all of it ranged from barely mediocre to absolutely incredible. It was very clear something went wrong during development, be it time, money, or tech, but the aspects of that...
I remember. Easily the best Star Wars games ever made. I can only hope Fallen Order is even half as good as those.
Asking for Sekiro to be easier is like asking for your sushi to be cooked. What's the point? Just eat something else.
People really need to stop calling flash memory "cartridges".
Dragon Quest XI belongs on this list. It's about as close to a perfect traditional 3D JRPG as you can get. Also why are Minit and Donut County on this list? They are both fairly highly rated and received a decent amount of coverage.
I really hope it's not Batman. The Arkham games are some of my favorite games of all time, but I want to see something else at this point. I obviously would love to see their take on Superman, but I'm open to other ideas as well.
To someone like you or me, it's not an ethical issue at all. If the game is balanced toward progressing with boosts, then it's just bad business and a bad product at the point. It becomes an ethics issue when you start to take into account things sociology and psychology, in the sense that it preys on the type of people that are susceptible to things like marketing and gambling.
If it reaches the point where you get bored of it or it is unbalanced, it's just a bad game. The boosts are irrelevant. You can argue that the boosts are predatory, but the real issue is that it's simply poorly designed.
This is an old pic.
Not really, but it's too late. The general public now uses it almost exclusively. Kinda like how everyone refers to UHD as 4K. That said, on paper and in practice X generally outperforms the Pro in most metrics, not just GPU compute power, even if there are exceptions.
At the cost of VATS, human NPCs, and non-text driven narratives.*
Can't speak for Shadow, but she's always in rough outdoor environments in the other two games...
I'm not sure that'll ever happen. As I'm sure most are aware, it's never been a matter of tech, but priorities, so throwing more power at it won't solve anything. The majority of the high end console industry would rather spend those resources on visuals rather than performance, I assume because that's what sells.
For the record, I agree with you, I wish they would focus on performance first, even beyond 60fps once large true high refresh rate displa...
The RTX line of GPUs are an experiment, but ray tracing has been a well established part of computer generated images for a very long time. Offline rendering more or less requires it at this point and even games have already been using it, only baked in to textures and lightmaps. It was only a matter of time before it made it's way into real time rendering.
I've never owned an ios device, can you sideload apps without jailbreaking?
Right, what I'm saying is *dynamic* animations can't really look like that. They can't look like that and be triggered dynamically and blended together from random player input.
I'm not sure you understand what the topic is here. It's not about mechanics. It's simply that it was heavily scripted, aka the way Ellie and the enemies moved around the environment and their animations. Almost none of it was dynamic, both in terms of pathing and the animations themselves.
A lot of it was very obviously scripted. It's pretty sad how many people here think the dynamic animations will look exactly like that. Naughty dog does some amazing animation work, but nobody does dynamic contextual animations that well, period.
More like pre-alpha.