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I agree that it is less likely that it will come to PC than Alan Wake was.
But necessarily unlikely? What do you compare it to when every Remedy game has been on PC so far? They could have withheld American Nightmare from PC if they were going to keep something special for Xbox360 but they didn't.
I don't think other games are necessarily any deeper anyway. They're just written to seem that way. They're all pixels and sound in their physicality. If they mean anything deeper, that's in the mind of the designer and the opinion of players.
As Oscar Wilde said 'It is only shallow people who do not judge by appearances' and the appearance of Sunset Overdrive is beautiful. It's reinforcing why people still think so fondly of the kinds of games tha...
There might be some small irony in the carefree smile on his face because of the fact that he's not looking at the screen so he is, not deliberately, hastening his 'own' death.
But playing a character that was modelled on himself is not, in itself, ironic. It more borders on the very metafiction that Remedy's games themselves have. Although metafiction can use irony, Sam Lake playing a videogame is not itself ironic. And even if he was dressed up as Max Payne ...
I'd like to know the list. If Banjo Kazooie's on there it's fairly obvious why they are paired. Being a bear and a bird, they can both live outdoors in the wild. And the bird exists to naturally complement the bear's abilities. How else to make a bear be able to shoot high up in the sky? Rare created the bird as a form of power up, not just a companion. They're different from most 'double acts' in that respect. They are essentially the same being- Kazooie's not...
You know what would be great. If Sam Lake appeared in the adverts for Quantum Break doing a monologue to screen (with that rich Finnish accent) like Christopher Walken did on Pulp Fiction. And then have Christopher Walken take over if budget allowed.
This is actually just the kind of thing that the WiiU needs.
A bit of indie-like cool.
The WiiU's sales have been achieved in a far lengthier range of time- it's as if part of the sales are part of last gen's competition.
The WiiU's sales have been half what Dreamcast achieved in the same time- it's been a disaster.
The casuals have been shown to be so fickle that they won't buy it. Anyone even mildy hardcore rightly finds the Wii name a bit of a joke. Despite some nice quirky stuff like ZombiU we can't get over how tacky and lazily p...
All of the 'big' names that a very vocal number are so excited about are doing nothing more than preaching to the already converted.
Now if they'd announced Luigi's Mansion 2 for the WiiU accompanied with a price cut, that would be more serious about trying to appeal to any people who left Nintendo after the Gamecube because the tech and games were becoming predictable at best, an embarassment at worst. I wonder how many more people there are like me who did t...
You're wrong there. First of all, programmers are human and even if a version could look slightly better than another in all areas sometimes they don't have time to go back over all parts to polish them up to make that come true. The idea that it is literally totally impossible for some thing to happen where fallible humans and time constraints are concerned is madness.
To use what is an extreme example, the PS3 version of early multiformat games looked worse than the...
Back when Rare started using Nintendo's templates they did a good job. In platformers, are's Banjo Kazooie following Nintendo's Mario 64.
But, once you're no longer with Nintendo, to copy Wii Sports, to have a game that is clearly like Nintendo's Wave Race in part, and to hope to get away with it as being acceptable- I don't like it any more.
I'd personally like to see a resurrection of the Conker: Twelve Tales code (whatever was n...
I'd love to play Night Trap for the first time. It got so attacked in the press and yet it clearly looks like deliberate B-movie territory - it's not exactly a video nasty! A cult classic in videogame history. I'd like to play Sewer Shark too.
Your post basically attacks people for not liking Nintendo's style of games quite enough for them to want to lay down several hundred pounds for the privilege. At least in comparison to spending their money elsewhere. But there's no use criticising gamers. A fair few million of gamers have taste- they loved Bioshock or The Last of Us for instance. And it was arguably the people WITHOUT taste who made the original Wii such a hit anyway.
But do you consider that the tac...
That might have actually been true about the N64 and the Gamecube. I reckon that the relatively blocky visuals of the N64 forced both Nintendo and Rare to think in some very abstract ways in terms of level design to make the most of it. And the Gamecube did have a graphical elegance that was arguably not so present on its competitors.
But now Nintendo's hardware is so far behind that it's hard to admire any perceived elegance when some of the basics expected with the superior ...
I already said that the Wii was an anomaly (for a long standing console maker), a once in a lifetime huge increase in sales from a previous console version.
Think of it like a meteor that crashes out of nowhere. And then the landscape is rebuilt more or less as it was before. The Wii buyers have evaporated elsewhere or, more likely, nowhere at all except mobile phones or not gaming at all like they previously did.
Considering that Nintendo are Japanese, the Japanese might far more reasonably ask why there are little or no Japanese people in Nintendo games. And the answer? Nintendo seem to see themselves as like a safe, pseudo-Westernised, version of Disney. Even Disney don't see themselves that way- they have had many different cultures represented , especially since The Lion King onwards.
But it's the least of Nintendo's worries. All it is is emblematic of why , despite co...
But it's not all based on that whimsical guess but on the general 20 to 35 percent diminishing.
In Sony's case, the names of each of their consoles is no surprise since each one has been a huge seller and 'Playstation' is literally a great description for what the product is and does.
Sega partly had an issue in getting a sale (from me anyway) in that the Dreamcast was expensive to buy (to start with). It was £300 in the UK at the same time that anyone who didn't already have a PS1 or N64 could get those for £150 and £250 respectively.
And the N64 might have only had half the bits of the DC but those games by Rare beat a lot of things in terms of depth of things to do really...
I don't even go with the usual explanation that ...
Every time that Watch Dogs has been promoted on TV that I have seen, it is the PS4 version that they have chosen to show off.
I remember seeing an early video of Watch Dogs and the PS4 version definitely looked better than the Xbox One's.
Even if they've managed to get the Xbox One version up to a more or less similar level now, I'm still betting on the PS4 version being the best to buy if you have both consoles. It looks slightly richer visually ...