I thought Naughty Dog were going to go overboard on the drop punches as pretty much unavoidable set pieces but if and when you do so them they are entirely due to your own choice of route and timing. You can do the entire game without doing a drop punch. There is nothing gimmicky about the game even when introducing new mechanics. It might even be possible to get through the game without ever using the hand crampon if you select a particular route. Or at least you don't have to use it muc...
My comment is contained within this article. (the one starting 'The reviewer is inconsistent). They seem to equate my comment with fanboysim when , if you look at my comment stating that the reviewer might be sincere in thinking it to be a 6, that is anything but a fanboy thing to say. Plus look at some of my previous N4G comments in which I criticise people who use UC4 to bash Quantum Break with and in which I say that the early chapters of UC4 tread a worrying path of seeming like a poo...
And there's going to be a downloadable episode, like The Last of Us did.
N4G claimed that it was a 'satire' (USA code for 'spoof' rather than satire in its ancient sense). It wasn't - there are zero signposts of intending the opposite meaning. It was either a sincerely held opinion or maliciously posing as one. Malice cannot be assumed without knowing past form of the writer. If their opinion is sincerely held then I daresay they are using some very niche yardstick of what they think UC4 should have been. If they resented a 4th game being made ...
PlayStation Allstars didn't necessarily deserve to sell as it's an unimaginative equivalent of Super Smash Bros Melee.
I'm not easy to please - I rate Until Dawn no higher than 6 or 7. UC4 is a 10. And it walks a precarious tightrope early on when, frankly it's worryingly like a poor man's Last of Us meets UC3's brawling. But in retrospect the pacing is genius. You have to slog to get to the 'classic' Drake's Fortune type levels in the last 5 or so chapters. This becomes a full on Goonies meets Romancing the Stone pirate fantasy. Mention of Indiana Jones, by comparison, would be re...
Did you even play it on hard or crushing so that you would care about the combat?
It's far better than any Indiana Jones film and that's as good a starting place as anything for comparison.
Mike is inconsistent. Uncharted 4's Goonies meets Romancing the Stone vibe which I felt in some chapters is 'new' as such or signicantly expands upon the Drake's Fortune aesthetic. A large meeting (auction) is new. Sam is new. The villains' motivations are new. The grapple hook and crampon are new to this series. The 4x4 vehicle and boat are new in terms of being fully controllable. But Mike hated the 4x4 , he didn't fully appreciate the brilliance of the subtle humour...
Madagascar's very nice but I'm a classic Drake's Fortune jungle and ruined, lush green cities and waterfalls, Nate fan. So the final few chapters AMAZED and humbled me in how they combined that aesthetic to the muddy, flooded max with Last of Us type old grandeur and UC2 like vertical scale. If Uncharted was ever your thing, 9.5 seems a good starting place, going up to 9.8. 0.5 off at most just because of annoyance stated in review of not being allowed to pick the right solution u...
Uncharted 4 has MASSIVELY impressed in its second half. It's new to Uncharted - this is basically the type of Goonies meets Romancing The Stone blend of huge ruined buildings city, contraption, Jeep and water based fun that I've been waiting 30 years to play. It's like if Uncharted Drakes Fortune had the showpiece parts of Uncharted 2 built in to its DNA. The Last of Us's high production values, reflective moments and the kinds of building exploration / occasional parkour of U...
UC4 is fun when the sun is shining in a level, which is quite a lot of them.
Crash was old school even in the year it came out, 1996, as that was the year of big, fully 3D, games like Mario 64 and Quake. I think I'd rather have UnKarted. I can imagine Naughty Dog could do a great 3D Donkey Kong game with jungles and mines and snow levels but a Crash platformer on its own seems like a waste of their time. Now Crash Team RACING sequel could be worth it, with brand new platforming levels to unlock.
They certainly tried to provide a game that wasn't just a copy of Little Big Planet. Just like Banjo Kazooie Nuts and Bolts, perhaps Xbox overestimates the number of people willing to put in that much time to create something with no guiding limitations as quick, objective, signposts of success. This is why games studios have many workers. Hopefully, Project Spark would still be available to them in some form.
Surely Quantum Break is a step above The Order 1886? If only for the platforming segments. The Order's a pretty game that takes surface inspiration from other games without ever turning in to something in its own right worth copying. Apart from enemy flanking - it does that well in the few short shooting sections that use it.
After looking at their jungle designs in UC4, I wish they could make a 3D Donkey Kong game for NX.
I wouldn't call UC4 pulpy, not in a blockbuster you never need to play again sense. The action is always in service to the story and charaterisation. The panoramas and up close detail invite the use of photo mode. Because of the strong charaterisation and character animations, photo mode is like keeping a diary of beautiful, often small, moments inbetween the fantastic sound design and organically incorporated, beautifully rendered, classic setpiece moments in some huge environments.
Not liking a game for consistent reasons of their own preferences does not make someone a 'troll'. It makes you a troll for saying that they must be one.
So by your logic if a baker puts a corned beef pasty in the 'Cakes' section of his shop you prefer to think that there is no possible way that he put it in the wrong place and instead you plough on choosing to imagine or truly thinking that the pastry casing contains something wholly sweet.
Early videos of the jungle, before they had chance to put final polish on, never quite did this game justice- made it look like it was going to be a poor man's Tomb Raider with gimmicky collapsing boulders like the first game could have done if they'd wanted. But it's as if they did that on purpose to get a bit of 'hey ho' reaction and then blow us away with the jeep section and all was well. All was well with the rest of the game too. They really hid a massive amount of t...