In Call of Duty games, Treyarch has awlays been better than IW at making rains and the wet effect. And that stroke me since Call of Duty 3. There's always a level in their game to showcase their gloss maps that make everything look wet and shinny in the rain:
http://image.jeuxvideo.com/...
4772d ago 0 agree4 disagreeView comment
@FarCryLover182
At the end of the day, "Dunia" or "CryEngine" are just names. But they've obviously based their new engine on the CryEngine 3, rather than working on their own Dunia. You can see it by the way it renders, hell even some of the moves are strangely close to those of Crysis 2 (sliding, cover system, etc.). And most of all, Ubisoft mentions the use of the CryEngine and the official site of the engine cites the game as one their showcases: ...
Besides, I think it was more about having a name easier to say than hiding his identity...
@hennessey86
Not even for the 3. It's using more of the CryEngine 3 than the Dunia one even if it shares the name. At least, they kept the fire tech and maybe the vegetation tech.
In the case of Pokemon, home consoles' episodes are the spin-off, not the handheld games (it's in title of the series: "Pocket" Monster). That's why N64 or Game Cube Pokemon games have never been developed by Game Freak.
Doesn't rule out a completely "3D" Pokemon on 3DS though...
Even in the military department, there are some interesting things like Brothers In Arms.
As I said on another article about this, the framerate is mostly a design decision: if you can make something really good at 60 FPS, it means you'll be able to do somthing even more beautiful at 30 FPS and like this gen, some developers may want to sacrifice smoothness over this extra graphical quality.
Robert Bowling is in another studio if you were talking about him.
The WiiU bricking just after opening the box (power got cut during the 5gb update) pissed me off. Fortunately, I got it replaced quickly and besides that, I'm loving it!
You don't want to play Crysis if you don't own a DX11 graphic card. Don't tell me you play for its gameplay, nor its story...
It was just horrible when the patch wasn't applied but then it was okay (it still had the texture looking awful just after loadings, like Unreal Engine games).
I always find this question if next-gen hardware will be able to run games at 60 fps irrelevant... Of course it is! Just like today's consoles can, but with a certain graphical quality. The framerate of a game (on console) is mostly a design choice, not a techincal one. For example, Naughty Dog choose to make a game that runs at 30 FPS but with good graphical effects and lots of stuffs happening on screen whereas Call of Duty choose the smoothness of 60 FPS over more beautiful graphics. ...
The thing with Ubisoft (and mostly Assassin's Creed) is that they don't have only one studio working on a game but use its worldwide network of developers. For example, ACs are typically made by like 5 studios including Annecy for multiplayer, and Singapore for exotic gameplay like the ship gameplay in AC 3.
GTA and Rockstar's Games has been more mature since GTA IV (and that's one of the things many people didn't like in the new GTA, mixed with the realism). It just does not have a serious tone as the TLOU seems to have but that doesn't mean they're not on the same level of maturity (this gen's Rockstar titles are just satirical but mature).
I completely agree with you. This period has only been portrayed in "The Last Samurai" which was a complete fantasy in terms of historical accuracy just like "The Patriot" was for the American Revolution (this period wasn't about morons holding on to their swords and running to death towards guns), and The Fall of the Samurai add-on which was pretty accurate but couldn't get it right too because it was a strategy game. It wasn't about territorial conquests unli...
Personally, I found the game to be rather non-linear amongst the series of course (let's not compare it to Dishonored^^). And I'm not only talking about Strike Force missions but also the regular SP campaign missions where you often have some alternative routes (which compared to Black Ops, Modern Warfare 3, Battlefield 3 and Medal of Honor Warfighter is already challenging the linearity). They're rather comparable to those discrete shortcuts in racing games than a big sandbox map...
They didn't get bought by EA (which was the #1 publisher back then) so I doubt Activision will... Plus, they're going to release GTA V soon, it's T2 that's gonna make a ton of money.
Well the only thing I remember he said and did not become true was that Call of Duty's online (all of it, not just a premium service) would have a subscription fee.
I don't completely agee with the author: sure, if you look exclusively at launch titles, you're not going to find many new IPs just like the WiiU is getting more ports of already released games and sequels than new IPs right now. But if you look at 2007 (2 years after the Xbox 360 release and a year after the PS3's), you'll see a good bunch of new IPs introduced to this generation: Uncharted, Assassin's Creed, Bioshock, Call of Duty 4: Modern Warfare (not really a new IP b...
Why do you even care if it's developed by another studio than the main team who's focusing on the SP, it won't dilute it. Damn it, you guys complain about anything nowadays, even for additionnal content that won't change the price tag.