I concur. Embargoes, for the most part, are not about a publisher trying to hide a terrible game. Generally, they want to control the message and what information is given. Important plot points, powers, game modes, etc. are all things a publisher might not want someone to reveal before they have planned.
If the WCCFTech reviewer scored it honestly and that was his opinion, then so be it. My only concern was the manner in which the author responded to people who doubted h...
There is nothing wrong with awesome sequels. But what really gets me excited is to see something new and unique. A game that will push it's genre forward, or games in general.
I want something new that catches me so off guard with how awesome it is, that I can't help but throw my money at it.
@k3rn3ll: yes, but that's like saying consumers have given up on the Wii U so Nintendo should give up.
Kaz, don't give up on the Vita, please.
Thomas Barrett, Medal of Honor:Warfighter and Battlefield 4 say hello.
GameDev1: (gasp!) Is he from...the future?
Dude, I think everyone is Naruto'ed out.
Castle Wolfenstein. The one that was released in '81.
What a tease, though. It's like back in elementary when someone would walk up to you and say, " I know someone who likes you." And then walks away. You'd be stuck there like, "Who? Who?! WHO?!?"
The internet blowing something out of proportion? Highly unlikely.
Well, in the original Wolfenstein, you could hold up a Nazi with an empty gun, take their bullets and then shoot them with it.
The people on GAF are going to have a field day with this news.
(Your comment)
My head.
If you base your love/hate for a website on how positive/negative they review games on the console of your choice, then you're missing out on a lot.
Polygon has some really, really well written articles written by some great people. You should look up the story about Street Fighter: The Movie. It is a hilarious read.
http://www.polygon.com/f...
Scufs look nice, but man they seem pricey.
They article states that only Harmonix has shown the courage to develop a unique Kinect title. I disagree. The Kinect games that sold and worked the best on the 360 were fitness and music games.
To call developers cowardly is cowardly in itself. Everyone wants to make the next big thing. I'm pretty sure there were developers who were banging their heads against the wall trying to figure out some clever ways to implement the Kinect into hardcore games, but in the end, t...
I wouldn't call it greed. I would say that they felt they were in a position to dictate what would define this generation. If anything, they bit off more than they could chew with the the myriad of things they wanted to originally implement with the Xbox One.
It plausible that MS believed there would be backlash from the hardcore, but what it seems they didn't plan for was for Sony to go in the exact opposite direction they were going with a cheaper SKU, used games,...
Apples and oranges.
Move was always a Playstation peripheral. Kinect had been touted again and again as an integral part of the Xbox One and that there were no plans to release a Kinect-less Xbox One.
@LordMe: It means that any game that has a review embargo has a 50/50 chance of being great or terrible...which leads us back to square one, if you think about it.