Honestly, that comparison still makes the first Crysis look better. Hands down. It looks more realistic to me. By that mean, Crysis 2 looks more "gamey". I do see what you mean though. Crysis 2 does look more "crisp" or "clean" in that pic, but Crysis still looks more realistic. At least to me.
Now I fully plan on getting Battlefield 3, but how do some of you even know if the console versions will have the same level of destruction and detail? I doubt they will. PC version? Definitely. I do believe it's possible to have more than 24 on consoles--maybe not 64, but definitely more than 24.. Resistance 2 did 60, and it was a huge leap visually over R:FOM. No, it might not have had destructible environs, but who knows what else could have been added if the player count was left at 4...
I wouldn't go so far as to say "way better". While a few do look better, it's not by a huge amount.
I am disappointed that Crytek couldn't even manage 720p on either console though. That is one thing I can give PS3 exclusives. They put out some of the best visuals, and HD resolution.
I don't think it's the best looking game on PS3, but it's definitely up there. I personally believe God of War III is the best looking PS3 game so far. At times, it looked like CG or similar to the animation in films. The textures, aliasing, scale--well everything, I thought were insane.
In regards to Crysis 2, it looks amazing too. Screenshots don't do it justice. Something about seeing Crysis 2 in motion, just like the first Crysis, is sometimes breathtaking...
They're not changing from SCEA to SNEA. It's a new division for the network side of things. SCEA is handing the networked stuff over to SNEA.
I also have to say. I thought the story was good. The mythology that Square created for Fabula Nova Crystallis is amazing though--so much so that I thought Square simply used real mythology (i.e. Norse) as a basis for XIII's story. Apparently it's something they created.
I'd encourage anyone to research Fabula Nova Crystallis' mythology. It's a lot richer and broader than the game made it out to be. Really interesting stuff. It should be a good indication ...
To me XIII was good--not as great as past FF's though (which I've played all of). I only just bought the game this year though, hehe. I enjoyed the game from start to finish. I do agree with some of the complaints people have about the game, but my only gripe is the linearity.
If you can make it to Chapter 11, then you'll end up liking the game more. I stayed on Pulse for what seems like an eternity before I finally finished the story. Now after beating the game,...
Same here. I actually just beat the story a few days ago. I do understand some of the complaints though. My only gripe would be that it wasn't as open as previous FF's, but I do know 13 was linear to help push the story along quicker.
The crazy thing about all of this is that they decided to the same UPC on every single package. I'm not complaining though, as I just got the GT5 & Killzone DLC.
Oh yeah, in case some of you don't know, the Killzone DLC includes a dynamic theme--not just the map pack.
Yep, downloaded. As a matter of fact, it's free on Android. I'm sure it sold a lot, but not that much.
To answer the question: They'll only be bad for the industry if developers begin to assume it's much more feasible to focus on cheap mobile games which may or may not even have the success of Angry Birds, Plants vs Zombies, etc.
I'm willing to bet that Angry Birds type of success is something that will RARELY happen. I still don't eve...
I really want this game. It's been so long since I've played a baseball game, or any sports game for that matter. It'd be nice to see what Sony could do with an NFL game.
I honestly do hope this game turns out better than the 1st. Not that the original was horrible--it was just, "ok".
Did anyone else think that was Kratos for a second?
Regardless of the casual market being the majority, it's still pointless in trying to prove that phones/tablets are actual gaming devices--let alone devices that are crushing Sony and Nintendo's actual gaming handhelds. That statement is pure nonsense.
The vast majority of people who own smartphones/tablets/etc. (iOS or Android), did not buy them for gaming. That's why they will never be considered real gaming devices. That and the fact that they are extremely lim...
@Starhawk - Exactly
The fact that he's trying to justify iOS devices as real gaming machines by use of Angry Bird's 100 million+ downloads (which is 99¢ on iOS and free for Android) in comparison to Zelda and Mario's (real games that cost a lot more) insane sales numbers, is ridiculous.
The Angry Bird craze is simply a fad in my opinion, and it's download numbers are in no way indicative of iOS devices being actual gaming machines. Phone ...
These articles always amuse me. Games on smartphones and tablets will always be simple as long as they are full touch, and will never be taken serious as gaming machines because of that. Phone games are just now catching up to PSP1 graphics (including iPhone 4 & iPad).
Also, the Unreal Engine and id engine for phones/tablets barely look better than PSP graphics. From what I've seen in person, they only provide better textures and slightly better effects.
@BattleAxe
From what I've been researching, the reason LG was able to get those PS3 shipments seized in there is because the law in that country doesn't necessarily require actual proof of infringement. LG only had to accuse or suspect or whatever, Sony of an infringement. That's how I understood what I read.
Also, having PS3's seized there does do some type of hurt to Sony. I believe the products are transported by boat to a port or something...
Apple won't be killing either.
The funny thing about all this, is that the NGP can still have those $1-3 games because it has a multitouch capacitive screen. Therefore casuals could still get their Angry Birds fix on. Same goes for the 3DS, though to a lesser extent since it has a resistive screen.
It's like he's ignoring that fact. The bonus is that the NGP and 3DS can also play full-fledged, hardcore experiences. That's something cell phone games cannot achieve, especially those made with tou...
Yeah, but seeing as how this looks like a demo at some event or whatever it is, the AI (or rather the game difficulty), is most likely set to easy or something. Isn't that how most game demos are set up at things like this--so the player can actually FINISH the demo.
Well, actually it could track slight finger and wrist movements quickly. Not during a game though with all those other processes running, but it definitely could if that's the only thing the software and camera are programmed to do.