Harmonix > every other rhythm game dev (although I still love DDR...)
Outside of shadows being omitted or understated and some particle fx and stuff being removed, they look almost identical. Wat.
The denial is real
SH2 was nice, but it's pretty overrated. SH1 is still my favorite after all these years, with 3 being a very close second.
Even if those guys came back, there's no guarantee they'd necessarily make a great game. It seems like people just want another SH2 rehash rather than something new and progressive.
Only in year 2, loool. I recall PS3 actually launching with video chat.
It's like being competent is a sin or something.
Tecmo Guy 1: Well we're gonna bring this newest iteration of DoA to PC. To save time and money, let's port it from the console.
Tecmo Guy 2: Okay, we're gonna port the current-gen console build right? I mean it's already natively coded in x86 just like modern PC games, and uses the same type of GPU tech found in modern PC's as well. Should be a snap right?
Tecmo Guy 1: What?! Are you cra...
Only a month after getting married? Goddamn, that's beyond tragic. R.I.P brother.
GG, went to the page and my avast blocked some malware. Don't visit.
How could it be difficult? Gearbox, you already brought all the previous Borderlands to PC, and you made them in x86 by necessity, and since the consoles have CPU's that run on that same ISA, I don't see what the problem is. Hell, even the graphics in both of the consoles are using the same commercial graphics IP that anyone can buy for use on the PC. It should've been a straightforward porting process.
This seems like propaganda to try to get more people to buy ...
I remember playing the original BiA on PS2 back in the day. Great game for sure, very brutal in terms of realism and difficulty. A fresh take on the WW2 genre, would be nice to see a new one.
I don't care what the Sony guy said. What matters is what the actual devs, the people making it said, and they never said it was in-game, so get over it.
The Killzone 2 2005 trailer wasn't a lie, it was the press (and some higher-ups at Sony who didn't know any better) who claimed it was real-time. GG (the game devs) always maintained that it wasn't real-time footage, but that it was a target of what they expected to achieve with the hardware down the line... And while the animations weren't as fancy as in the '05 trailer, the actual content was in the final game, and the final graphics literally exceeded that trailer anywa...
This, so much.
Exactly. They tried it years back with GFWL and it backfired horribly. No way they'd try it again, as the results would be the same.
Feel the same honestly, it's not really news and I'm not sure how it made it to the "hottest news" tab. This site is such a joke, lol.
Your point would have merit if the reviewers didn't focus on the SP, but almost every review treats the multiplayer portion as an afterthought or something that is inconsequential. The majority of CoD buyers do indeed buy it for the MP, but even then, the MP hardly changes in any appreciable fashion besides cosmetics and superficial things, yet still gets praised by the press as if it's revolutionary.
And I dunno what that -10/10 rating was for, if it was my comment,...
Respawn in Paradise...that's epic man, lol. May your buddy and all of our other fallen friends r.i.p. Sorry to hear that, man :(.
The hypocrisy that gamers are demonstrating with this playthrough length thing is mind-boggling. Call of Duty comes out once a year with a generic 5~6 hour campaign (I usually beat them even faster than that, such as MW3 which the game said I beat in a little over 4 hours), and all the critics give it 9's and 10's, yet this game is 5~6 hours and it's suddenly a pile of trash? Double-standards, gotta love 'em.
Literally came here to post about Agent, lol. Talk about vaporware...
Correction/amendment: Mainstream modern music sucks.