I'd pick it up for the right price
And your opinion sounds like it works for you. I'll admit I at least appreciate trophies that ask you to do something interesting with a games items or environment, like taking out oh so many enemies by knocking them off a ledge or with a grenade or knocking them off a ledge with a grenade. The worst are the ones you get for doing mandatory things just to progress in the game, makes me feel like I'm in the special olympics or something :p
Elizabeth at one point of production was a boy, not sure about the age, but that idea got scraped for 'Disney princess' Elizabeth. Anyone else think this boy might wind up being packaged as the DLC on some kind off side campaign?
This problem would go away if people would just stop buying DLC. It's the worst practice gaming has put forth since its inception and too many people just see it as 'oh my favorite game gets added content' no the game could be kept in development for a couple more months and that content could be part of the game at launch like it's supposed to be. Even a different system of distribution would be nice if nothing else. If DLC is so important to the industry then instead of onli...
Before trophies gamers would just do all this stuff because it was fun and entertaining. I've never understood the idea of bragging rights to spending hours in a game killing 1000 'insert monster name here' and so on. It's nice that it's there I guess but it's just filler and nothing that someone couldn't just accomplish on their own without the need to get points for it if they really just love the game that much.
I say next article should include future currency. How does Mass Effects economy stand up to the Deus Ex one, or Starcraft? How many Mass Effect credits does it take to buy dinner for 200 of your best Zerg buddies? Would Jensen be better off retiring from his current job or would the exchange rate to the Mass Effect universe make becoming a Citadel security employee more lucrative? People need imaginative answers to these disturbing questions!
It's great to be excited for stuff but anyone else feel like this is maybe getting too much praise before anyone even gets their hands on it? Graphics and spiffy trailers should only go oh so far in shaping opinions of a game.
I miss a less business oriented world. Too many people see games as profit tools instead of experiences or artful worlds, customers are now called consumers and wanting to buy a complete and full game is now gamer entitlement. I just want want to play good games and be treated like a person instead of a profit tool for the industry.
The first Actraiser needs to make a comeback, screw the second one. Earthbound, Alundra ( again the first one) Lunar needs another entry along with Shadow Hearts, and what happened to Panzer Dragoon!?! The Xbox entry was the only I got to play and it was AWESOME.
Give it to Miyamoto. No, Level 5. Or..... Peter Molyneux!
This is our fault as consumers. If less people would give money to some of these awful business practices we would see less and eventually none of them. Technology only advances in the direction the money goes.
Unless some kind of legislation is made for reselling digital games they will destroy the used market long before anything else will.
Games have dlc now to make extra money on.
LEGO Hellraiser
Occulus Rift will make 3d work. At least for a single player/viewer experience.
But he forgot about the Kinect 2.0 masturbator detection pack in....
Well damn. Still happy Darksiders isn't disappearing yet.
Tastier with Kinect?!??
Honestly I get angry when a game gets great reviews and I play it just to find out the games buggy and it's only 7 hours long with 5 sets of DLC ready to be released throughout the year.