This was...odd. This article is questioning the original article on Forbes wherein that author said Dark Souls II was the worst game ever. The thing is, that article read almost like a pretentious New Yorker review except it's over 3000 words long. While reading, I found myself confused with the points the author was trying to make because his writing was so long-winded and obtuse. It's like he said nothing despite the overwhelming length of the piece.
Then, at the en...
Yes please!
Sadly I don't see Sony releasing another handheld. I hope I'm wrong though.
"And considering everyone predicted 5:1 and higher..."
This is mostly because of launch numbers. Both the Xbox One and PS4 sold about the same amount, but since then the difference has continued to increase exponentially. In the US the PS4 is selling almost 2:1 since the first month or so, and something like 4 or 5: in the rest of the world. In 5 months the PS4 has sold, to customers, 7+ million while the Xbox One has sold, to retailers, 5+ millions (and widely avai...
I don't doubt that Titanfall will sell more than inFamous: Second Son, but it's only ahead by roughly 300k and it came out a week before. Regardless, it's a FPS that got insane marketing in the US - is it really a surprise it's selling more than the third entry into a franchise that has sold well, but not exceptional?
Not that I'm trying to perpetuate the console war, but I do feel compelled to point out that the PS4 still sold more units than the Xbox One...
I hate how often I see "lazy" attributed to game developers. Even mediocre games take a lot of work and sacrificing by the people there. Anyways...
It's a big risk for a third party developer to begin development on a project knowing that within the next few years new consoles will be out and feel comfortable with the potential sales on the new consoles to justify the focus. Don't get me wrong, I'm exceedingly happy that Batman: Arkham Knight is for curr...
What I'd be curious to know is how profitable is it for developers to make games for PC as opposed to consoles. Certainly games like League of Legends would skew the numbers, but I honestly don't know if either platform is better for developers (though I suspect each has its benefits).
I love my Vita, that's for sure. I think one of the biggest problems is that many of Sony's prominent franchises don't naturally fit on the Vita (Uncharted, Resistance, Killzone, God of War, etc.) even though there have been really good games in each of those franchises - among others. And more than the franchises not being a natural fit is that those franchises take a lot more resources to make and are a lot riskier than Nintendo's output.
Look at what Ninten...
In a way, yes. I didn't like reviewers crucifying Ground Zeroes and having it take several points away from their overall score because it was a poor proposition for them. To me, it skews to perspective of the quality of the title.
A review should say relatively how long a game is and if there is replayability or extra content that extends the potential playtime of a game. Journey was 2 hours, no real replayability and cost $15. Ground Zeroes cost $30, had the same amount...
Dark Souls and Demon's Souls are tough, but most importantly fair. I think the kind of people who love Day Z and the others like it will enjoy a difficult game so long as it's fair to them. Sony has a difficult task with H1Z1, but I'm interested in how it turns out - I just hope it's not undercooked like every other game in the genre just to cash in.
Who would have thought the best Bond theme song would come from a video game? :P
I put RE6 in the same category as Final Fantasy XIII. Both were style over substance, and big disappointments respective to the franchise expectations. It's weird calling them bad, but in most of the important ways they are. Still, I don't know if I'd say RE6 is one of the worst games of last generation.
"I'm sure we were all there for the Wii's lifespan. Nintendo was dominating last generation, it wasn't that long ago."
This is something I think is very overstated. Sure, when the Wii came out is had incredible appeal and it had several years of selling exceptionally well. The problem is, after 3 (MAYBE 4) years the interest in the Wii has basically died. Sure, it still sold decently well because it was so cheap, but all but the dedicated Nintendo fans p...
What I'm arguing is about the perception of Nintendo. Right now, the average gamer views them as irrelevant, Can Nintendo change that? Sure. Does that mean they won't make a profit? No, they certainly can.
The modern gamer didn't grow up with Nintendo dominating. In fact, modern gamers likely grew up while Sony started to take off or when Nintendo had become almost primarily catered to its existing core audience (which excluded newcomers).
We coul...
Epic did some impressive things with Gears of War, especially visually and technically. Black Tusk Studios has a tough task to match that, but hopefully they can do it.
Handhelds aren't the same as home consoles. The bulk of people who buy handhelds are either enthusiasts (nearly every Vita owner) or, and I don't mean this negatively, casual (think a lot of young kids with 3DS). Nintendo has been extremely successful with their handhelds, minus a few stumbles early; yet, more and more of its core audience have abandoned the home console space in favor of other options (Sony, Microsoft, PC).
There is nothing wrong with mobile gaming. ...
I think it's a pretty clear no.
With the Wii U you know more or less what you're going to get - a lot of the same Nintendo games we've been getting for a few console cycles. And there is nothing wrong with that if that is enough to satisfy you. They will likely announce a 3D Zelda for the Wii U at E3. Aside from that, as much as I LOVE the Metroid series, it doesn't make a lot of money and Nintendo tends not to dump 1st party resources on something that isn't profitable often (I hope I'm wrong). So betwe...
Microsoft can't buy back trust. All they can do is continue to try and improve what they can offer gamers.
I completely disagree, but to each his own.