I just want to know what kind of a walking cluster fuck someone has to be to go through R.I.P. comments/wishes and thumb them down.
N4G really stirs up the shittiest of the shit in these coment threads.
Sorry, but it is really disrespectful and beyond juvinille. Now stop a second and think how this man has had some kind of impact in your life. Even if you never owned an Apple product in your life and swore off anything Apple, you better damn well recognize th...
5370d ago 1 agree3 disagreeView commentInappropriate
Yeah, particularly a lot of those adventure games.
Lol that's right, I forgot Code V was the old control scheme (would not work here without butchering the game), I was thinking RE5 which did get move support. Oh well, at least you can do the Code V missions in a similar fashion on Wii via Chronicals.
Still love mine. Got my money's worth with move and KZ3 alone. KZ3 with the Sharp shooter is the best FPS/light gun games that I have ever played (always been a big fan of lightguns and guncons). I find myself playing KZ3 more than Crysis 2 on my PC and it's really the sharp shooter interface that brings me back for more.
Too bad the move version of Time Crisis 4 does not have the special Cpt. Rush missions. They did a pretty kick'n job with the guncon 3 ...
Oh, so it's a producer that's disapointed. Ha! That is a hell of a lot different than coming from one of the leads/directors. Self critisizm IS a bitch WHEN it is your own or your team's work. Huge difference between the creatives vs. the resourcers, procurement and bean counters. What a Donna!
Oh boy, you gotta just read this one. Talk about pulling crap out of your ass in order to construct an article.
Plastic rifles (really great journalism here), move controllers not working 1 inch away from the screen (derp) and best yet how HOTDOK, is what you would expect (graphically and in sound department) from a HOTD game.
WTF? HOTDOK is a MAJOR overhaul to the regular recipe and this remake of the Wii version only adds onto that fact.
No reason why Move support was not included here. If it does not come out in an update, I'll pass and stick with my GC version. It is so obvious that the Move users are going to want it. I mean come on!
Not so worried about all the tropies. At least it got some. Not sure why this is such a big deal. Personally, I think anyone with a large amount of trophies examplifies too much gaming time on their hands. I'm up there at level 13, but it's only because I ...
Html 5 and Flash are two different things. Most people are comming off from the Flash as a media pluggin/player standpoint. In a great many ways HTML 5 has the advantage there, but Flash (Flash professional) also has a robust toolset and actionscript for programing games, animations, etc. Not to mention that Flash is relied upon heavily by many studios for 2D animation. I don't use Flash for games (that was a long time ago), but I do still use it for creating visual animations in conjunct...
Agreed. I really enjoyed this title back in the day. The day night cycle was dope. Daytime was to your advantage while nightime was to the monsters and creepy crawler's advantage. The layout of the land was quite a task to behold for a sidescoller. All those forests, mansions, swamps and caverns sprinkled with questionable sanctuary of the townships inbetween. It even had multiple endings (quite rare back then). The game really took adventure platforming to a new level.
The other type not listed is Online Drunk. The one player that keeps telling everyone how wasted he is as if it is going to earn him cool points. "Ah man, I'm so wasted right now, oh damn, was that our flag?...Buuuuuurp". Then repeats this ever 5 minutes or each time he gets killed.
Funny but true. I have many games where I have never touched the instruction manuel. Man, back in the 8 and 16 bit days I would look at the instruction books over and over, just like game mags. One of the biggest uses of the instruction booklet was setting up story, character/s and in-game items as games in those days were limited due to hardware/software limitations.
I guess I just don't find the pizzaz I once did in these things. On a side note, its pretty awesome that...
Oh wow. Brilliant. Just like the Wii motion plus. We could not get it to work exactly as we said it would when we showcased it, so we'll come out with an add on peripheral to cover out asses/assets.
Looks real snappy Nintendo. Tell you what, let's just make the next DS out of Duplo blocks.
Kotaku sounds more and more like a whiney N4G blogger page every day. I'm not sure how so much bitching can come out of such a small crumb of an in-progress title.
Got multi platform and I actually, I'd rather have Battlefield 3 be BF Bad Company 3 and as a campaign only. Screw the multiplayer, with COD and BF multiplayer, it's all become too redundant. Unless they really shake off the same old formulas, I could care less. And yes this comes from a guy who owns all the flip'n super über editions of the BF series.
Yeah, particularly a lot of those adventure games.
Award winning author needs to do some research.
Lol that's right, I forgot Code V was the old control scheme (would not work here without butchering the game), I was thinking RE5 which did get move support.
Oh well, at least you can do the Code V missions in a similar fashion on Wii via Chronicals.
Still love mine. Got my money's worth with move and KZ3 alone.
KZ3 with the Sharp shooter is the best FPS/light gun games that I have ever played (always been a big fan of lightguns and guncons). I find myself playing KZ3 more than Crysis 2 on my PC and it's really the sharp shooter interface that brings me back for more.
Too bad the move version of Time Crisis 4 does not have the special Cpt. Rush missions. They did a pretty kick'n job with the guncon 3 ...
Oh, so it's a producer that's disapointed. Ha! That is a hell of a lot different than coming from one of the leads/directors. Self critisizm IS a bitch WHEN it is your own or your team's work. Huge difference between the creatives vs. the resourcers, procurement and bean counters. What a Donna!
Oh boy, you gotta just read this one. Talk about pulling crap out of your ass in order to construct an article.
Plastic rifles (really great journalism here), move controllers not working 1 inch away from the screen (derp) and best yet how HOTDOK, is what you would expect (graphically and in sound department) from a HOTD game.
WTF? HOTDOK is a MAJOR overhaul to the regular recipe and this remake of the Wii version only adds onto that fact.
...
"I got no problem with PC gamers, but idiots like you take the piss!!
So, no problem with PC gamers and then that?
Either you are shooting for a sarcasim award or you have an odd seething hatred towards PC gamers.
No reason why Move support was not included here. If it does not come out in an update, I'll pass
and stick with my GC version. It is so obvious that the Move users are going to want it. I mean come on!
Not so worried about all the tropies. At least it got some. Not sure why this is such a big deal. Personally, I think anyone with a large amount of trophies examplifies too much gaming time on their hands. I'm up there at level 13, but it's only because I ...
Tiger Heli while your bullshit'n. Now that is old school.
I'm more for the side scroller vs top down.
Forgoten Realms and Super Contra made good use of both.
Really liked these:
The 194x series
UN squadron
Carrier airwing
In the hunt
Silkworm (it never ends ahhhh!)
Salamander
Parodious
Macross Plus
Html 5 and Flash are two different things. Most people are comming off from the Flash as a media pluggin/player standpoint. In a great many ways HTML 5 has the advantage there, but Flash (Flash professional) also has a robust toolset and actionscript for programing games, animations, etc. Not to mention that Flash is relied upon heavily by many studios for 2D animation. I don't use Flash for games (that was a long time ago), but I do still use it for creating visual animations in conjunct...
Agreed. I really enjoyed this title back in the day. The day night cycle was dope. Daytime was to your advantage while nightime was to the monsters and creepy crawler's advantage. The layout of the land was quite a task to behold for a sidescoller. All those forests, mansions, swamps and caverns sprinkled with questionable sanctuary of the townships inbetween. It even had multiple endings (quite rare back then). The game really took adventure platforming to a new level.
F...
The arcade version was dope. NES version.....pass
The other type not listed is Online Drunk. The one player that keeps telling everyone how wasted he is as if it is going to earn him cool points. "Ah man, I'm so wasted right now, oh damn, was that our flag?...Buuuuuurp". Then repeats this ever 5 minutes or each time he gets killed.
Funny but true. I have many games where I have never touched the instruction manuel. Man, back in the 8 and 16 bit days I would look at the instruction books over and over, just like game mags. One of the biggest uses of the instruction booklet was setting up story, character/s and in-game items as games in those days were limited due to hardware/software limitations.
I guess I just don't find the pizzaz I once did in these things. On a side note, its pretty awesome that...
I really dislike JRPGs but, this HAS to be an exception. It looks way better than I thought they would be able to accomplish. I can't freak'n wait!
This is the best cel-shading (3D NPR) I have seen to date.
Oh wow. Brilliant. Just like the Wii motion plus. We could not get it to work exactly as we said it would when we showcased it, so we'll come out with an add on peripheral to cover out asses/assets.
Looks real snappy Nintendo. Tell you what, let's just make the next DS out of Duplo blocks.
Kotaku sounds more and more like a whiney N4G blogger page every day.
I'm not sure how so much bitching can come out of such a small crumb of an in-progress title.
If you want walking tits, play Stretch Panic.
"COD Best campaigns ever".???!!!
Answer can be found at the corner of No and Way. Get your nose out of Activision's crotch.
Got multi platform and I actually, I'd rather have Battlefield 3 be BF Bad Company 3 and as a campaign only. Screw the multiplayer, with COD and BF multiplayer, it's all become too redundant. Unless they really shake off the same old formulas, I could care less. And yes this comes from a guy who owns all the flip'n super über editions of the BF series.