Still use it as my go to on Steam, but I will never make the mistake of booting it up without mods ever again.
If you check out some of the better reviews, pop in, really janky shadows, bonkers bad AI behavior, and video settings that just tank the quality beyond reason are par for the course in this game. Of course day one patches and such are sure to fix some of the most egregious issues, but those that have really dug into and tested the game have had one heck of a buggy experience even on ridiculously good PC hardware.
Pokemon is an anomaly, not a standard. Anyone basing their game design decisions around that unique juggernaut is making a mistake. That's the problem with almost every example people bring up for this argument though. Persona 5? Oozing with unique style. Replication either means a lesser clone or a game that just misses the mark altogether. Yakuza 7? Heavily driven by the storytelling and character writing that defines the series, and greatly supported by the foundation of what came befo...
NFTs and crypto as a whole in a state of steep decline. What better time to jump on NFTs, far and away the worst thing to come from the world of digital "goods"?
Gamestop is so far out of touch though, this isn't surprising in the least.
Haters out in force with the immediate disagrees. This is basically my viewpoint as well. The original KH introduced me to action RPGs at a young age where I was also enjoying games like Legend of Dragoon and FFIX, and these days I can easily enjoy both as long as they're done well, with a definite lean towards action because it just often feels more immediately engaging. FFXVI is shaping up to have a very good battle system, and I'm game for it.
The problem with FF specifically is that it is a very western focused series at this point, which means the population that really drives those classic styled game sales, as in Japan, is not a focus. Although there are certainly exceptions, western gaming has by and large become more focused on action styled games over the years, and those of us old enough to fondly remember the years when every RPG was turn based are an increasingly small minority in the modern gaming landscape.
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Why does this look like an advertisement someone is trying to push through N4G like it's a totally legit article?
Also if you look up this developer and the Twitter thread I'm sure this completely misinterpreted piece comes from, they in no way went indie exclusively because omg UE5.
Clearly a bad and weird article on multiple fronts.
I like how there has to be an agenda if people dare criticize something you like. As a fun fact, people are both allowed to dislike things, share that opinion, and heck, even have that opinion agreed with by others.
If you want to take a logical, thought out, non knee jerk reaction approach, people are just burnt out on Elden Ring now and so are looking at it more critically with the rose colored glases removed. As for your clear bias in even mentioning Breath of the Wild, ...
Honestly being pressured to have something to show might be the biggest problem with E3. With modern development times, it's just not realistic to expect major developers and publishers to all have their own group of big announcements ready for June every single year. I mean, how many Metroid Prime 4s have been announced in the past couple of years since companies were allowed to better dictate the pace of their announcements? Games that are clearly barely even started if at all like Elde...
And to the surprise of no one, people care more about how the leak happened than the actual content of the leak. Makes you wonder what exactly SE agreed to that Avengers has to keep floundering along like this.
Indeed. A bit hard to play a game that was entirely online with shutdown servers. A shame that it went from a game that could have been remembered for what it was, and instead is remembered as a poster child for why you should be wary of entirely online games.
Leaks always say it's exactly what people want to hear. It's called click bait.
Really need to reexamine your definition of "open world". Look at FF4 - FF9 and your open world is actually a very linear path of progression with limited to zero access to previous locations until usually quite late into the game, with often limited secondary content that would even warrant a revisit. Remember that an open world should allow you to ostensibly going anywhere, any time, right from the start.
Then you have FF10, a game that was only as open world as...
$59.99 for a delayed release with some DLC? Eh, I'll pick up the complete edition for $5 in a couple years.
Mistake number one was thinking the lords of arbitrary exclusivity would take platform sales into account when deciding platforms. Atlus just does what they do, and Nintendo has been on the positive receiving end of that many times throughout the years. This is just a case where they looked at the Switch and apparently said nah.
Classic Microsoft. They blur the lines right up to the edge of false advertising to grant the illusion of exclusivity to try to hide how low the true exclusive output is year after year.
There's no reason Atlus wouldn't have mentioned the Switch. It serves them no benefit after going out of their way to clarify the complete list of platforms receiving the ports. If Switch wasn't already noted, it isn't currently a planned platform for the ports. Just the way it is especially with Atlus.
Sony stated well in advance that it would be third party announcements and PS VR2 content. I love how they always get blamed for presenting precisely within the expectations they set and people like you act like they promised things they didn't and thus dropped the ball.
I swear, some of you /want/ to be unhappy.
You should try actually reading the posted article. It tends to help in cases like this, especially considering it explains the exact nature of why these transactions aren't optional if you actually want to max out a character.
I don't know how gaming has muddied this up so badly, but remaster generally means taking what's there and improving it. Like when you remaster a music track you aren't recording it again in order to rebuild it into the redone song. That's why when remaster started for gaming it was pretty universally just enhanced ports. Once you begin remaking core elements of the game, like say the entire visual presentation, you have sailed clear past remaster.