I mean, when people say a system has "no games" they aren't saying the system literally had no games released on it. They're more commenting on the state of games that make the system worth owning. For many the Wii U never had a game that made the system worth owning, or if it did, it has a Switch port or successor at this point anyways so they were effectively proven correct to have never purchased a Wii U in the first place.
Yes, depending on the individ...
@andy85 - Alas, that isn't how the mid-cycle console upgrades were marketed. It was basically marketed to consumers as "this is the only way to truly get the intended gaming experience. Do you really want to stick with the inferior gaming experience of your current console?" Basically just a game of tricking the average consumer into thinking their existing console simply wouldn't cut it anymore as if it was a full gen upgrade. Even if an informed customer realizes it wasn...
Obviously 2024. The writer is just disappointed this happened a year early.
This is why I never bought into the PS4 Pro. I couldn't justify it when it was basically just admitting that the baseline hardware wasn't good enough, while I really didn't need yet another PS4 console that would offer some improvements in games that I otherwise enjoyed fine, all at the cost of an entirely new system. The shenanigans of last gen is a big part of what made me really get into PC gaming, since a decently specced PC can suffice for a solid decade of gaming, and if I...
It's two things really:
1) Demos have become kind of rare. They aren't unseen anymore, but we are long past the days of pack in demos with games and demo discs going out with game magazines.
2) Most demos we do get today in general are kind of meh. They either give such a small taste it doesn't really do anything for your impression, meaning they by and large don't do a great job really selling the game to people that were on the fence, or...
So as a physical buyer, I get the gift of having to make a separate transaction to get to the same amount of content that could have been provided by, I dunno, just making a proper physical deluxe edition. Please for the love of all that is good in gaming, don't justify these bs practices that very obviously try to inconvenience the end user into doing precisely what profits the company the most.
The issue is that the deluxe edition is *digital only*. Standard has a physical, and everything past it ranges from "fuck you if you like physical" to "seriously, fuck you if you like physical".
As soon as I saw what they were doing, I was seriously disappointed. The incredibly blatant attempt to push digital sales honestly just feels slimy here and hurts my impression of a good looking game before it even releases. How about letting people decide what they want to get via what edition works best for them instead of leveraging FOMO bullshit?
But then why have levels? Why not find a different way to organize your progression? At the end of the day if I can effectively stomp the same content at level 20 that you can at level 80, does build even actually matter anyways? It seems more like a game of choosing your own difficulty the long way rather than properly curating the experience. I once again get that from a multiplayer experience it keeps things more seamless, but being that seamless sure seems to indicate everything I may hav...
Digital only releases are a hit to preservation. I get indie devs that can't afford a physical release, but larger publishers have no excuse. I also feel the actual impact of physical copy production is overblown. Digital releases have just proven themselves time and time again as a way for publishers to lock in release prices for far longer while crippling the used market.
That's one way to see it. The other way is that it makes progression kind of meaningless. This feels like a game design concept where you simply can't have your cake and eat it too. Someone is always going to be getting the shorter end of the stick.
I've actually seen a surprising amount of mixed reception. On just about any "look at this whacky build" video you can find many comments just going "idk what this is but it isn't Zelda". In general people seem to be cooling down much faster for TotK than they did for BotW. Even articles on here that try to hold up TotK as the greatest gift to gaming haven't gotten much traction.
Point is, there's criticism out there if you leave the inte...
Wonder how much ASUS is paying them for this article.
If you know how Xbox does for sales for Japanese games like JRPGs, you know there is not a vocal majority asking for these games on Xbox consoles. This is Microsoft desperately trying to fix the image their Xbox brand has had as a very western dude bro games console series since the 360 era.
Do...do you know how Xbox does in Japan? There isn't a world where such a Japanese game is exclusive to the currently worst selling console in general
by an increasingly large margin that can barely manage any sales at all in Japan. That isn't how you make money and sell games.
Clearly meant to go live following the Xbox showcase. Big oopsy there. I suppose look forward to the inevitable multiplat announcement in the coming week or two.
Just a shame even TotK suffers from fairly persistent and obvious frame drops the moment the screen gets the least bit busy. Certainly not as egregious as Pokemon issues, but still painfully obvious when a game is barely able to target 30 FPS.
I've played enough games to know that human vs computer AI ally is not comparable. It's a balancing nightmare trying to account for the skill of a second human being on the screen.
As soon as I read the title I was like "save? But Nintendo was Scrooge McDuck swimming in his vault of gold rich from the Wii era." The Wii U did bad, but they pulled the plug before it could do *that* bad.
In all fairness, that's probably a reason they're passing on a few of the still Wii U locked games. Starfox Zero, among the reasons you may not want to port it, would need its entire control scheme reworked from the ground up. Chronicles X may not be as extreme of a case (I don't know, I've never played or watched gameplay), but often unless a game is going to sell really well, it can be hard to convince a company to do more than the basic expected remaster work. Heck, a lot o...