Is this even news? This is just common sense.
I'm playing DQ11 now to fill the void after FF7:RE and the one thing that really bothers me is the hero himself. It's not so much that he's a silent hero, but he's practically emotionless. I just finished Ys VIII which also has a mostly silent hero but he works so much better than DQ11's hero. DQ11's hero is just a freaking robot. His emotional range goes from 0 to 1.3. The kicker is that there's flashback sequences where he's a young boy and he has a voice in ...
I'd kill for a game that just takes place in the Citadel , GTA style.
Yeah because not like China sent out the Virus' genome, locked down an entire city of 11 million people and gave stark warnings to the rest of the world before hand right? OH right, they DID. What the hell was the rest of the world doing during this? Nothing. Italy mocked the virus then when the Italians started dying they began warning the United States, what was Trump's response? HOAX! He wasted 6 weeks doing absolutely nothing. How about you go down a pint of Clorox and inject your...
Do current AC games still have that futuristic angle? I always found that to be the least enjoyable parts in the old AC games.
The obvious solution to people beating the game already without this is adding in newer hard modes. After hard mode, it should just keep getting harder. More enemies, more HP, etc. Maybe even mix it up with randomizers even.
If it's anything like the first part, every character levels up at the same time.
I still to this day don't know why the hell would anyone STILL prefer the original combat over the new one. If they did put in a traditional turn based game, it would be BORING as all hell. I'd demand a x5 speed up button just to get through it all. The new combat is leagues better. I'm on my second play-through on hard mode and it's even better the second time around.
We've known this for months.
The first part of FF7 is allowed to be "linear" in a sense, since there's pretty much no other way to handle it. You can't make Midgar open world, it doesn't make sense. If the rest of the FF7:RE is played in hallway sections like this first part, it would definitely be a problem. I don't mind it when zoning into towns and stuff. The one major issue I had with FF13 was just the story. The story was garbage. I to this day, I still have no idea wtf is going on in the w...
Good point.
Bug or feature?
Did you even play the game? There is quite a lot different.. In fact, it pretty much is an alternate dimension FF7.
Although you're 100% right and it's true that she needs to die, I have to say that I honestly don't care. We know that she does and we get it. If they want to put another alternative path in where she lives and we find a different way, even if the ending isn't the same or turns out to be a "bad ending" kind of deal, I'll take it. It just adds on replay-ability and makes new twists and turns for people already well versed in the game's story. They can re-do th...
The corridor comparison doesn't hold up. First of all, the entire Midgar section is supposed to be kind of linear and narrative heavy. It wouldn't make sense to have Cloud be able to just go to any section of Midgar he wants at any time. It's not GTA. Although I'd love for a 100% open world Midgar game but it just can't star Cloud. You'd have to play as a new Turk recruit or something. As for FF13's corridor problems, the problem with that game was that it spanned ...
It's a shame that the game had to release during the midst of a pandemic. People are already unable to pay rent or food let alone have money for a video game.
Why? When the PS4 has a user base of over 100 million?
Maybe It's not the game that YOU wanted. What is this "We" Nonsense?
-edit nevermind
Now we're waiting for a date to reveal the new date for the event to possibly reveal the date of the release.