Surprised they didn't announce this at PC Gaming Show. Anyway, looking forward to it. Hope the business sim side of the game is improved over its predecessor, and that Frontier continues to support the sequel long after launch.
That's how it's always been. From the wiki: "In Elden Ring, the game takes into account your character level and in addition your highest ever obtained upgraded weapon level. Even if you store or discard the upgraded weapon, the game will still consider that you owned that weapon in the past and adjust its matchmaking accordingly."
Also, as long as there remains no way to opt out of being invaded in coop, I have no sympathy whatsoever for invaders. If play...
Curious if they updated the criteria for invaders to get matched with coop players to include similar Scadutree Blessing level in addition to the base game's similar character level and highest upgraded weapon level. If so, encouraging players to upgrade their Scadutree Blessings would just invite stronger invaders into their coop games.
The game was just flawed in concept. I don't know anyone that saw the initial trailer and thought they would really want to play it. No idea how they expected to build a large enough player base to sustain it.
Larian had big shoes to fill themselves. Hopefully another studio can pull off the same miracle, but uphill battle is an understatement at this point. It feels impossible that BG3 even exists and accomplishes what it does.
I'm more bothered by the bait and switch of the messaging and advertising than the change itself. The game still has an abundance of fan service, but clearly there have been changes made, and Sony needs to stop meddling across the board, not just in this, but in countless games they force developers to make conservative changes to.
I don't mind if the game isn't perfect. I backed it so that I and other Suikoden fans could simply have more Suikoden, and this seems to be precisely that.
What problems? Hades was as close to perfect a game for its genre as I've ever experienced.
Microsoft needs to be guiding Blizzard to be what it USED to be, not allowing it to continue to be the greedy bastardization of itself that it has become.
That and they're not that great. =_=; Game's too short to really get to know them.
I can't believe I'm saying this but at this point I'd like to see EA revive Maxis and take another crack at SimCity.
BREAKING NEWS: people have differing opinions.
I played 72 hours. The game is at its best when exploring at random in the early game when everything is fresh, and you're stumbling upon caves and new monsters and genuinely having fun adventures. It doesn't last. As soon as you focus on questing, the game reveals itself to be a slog, and then the story ends before it begins, like reading a prologue to a book and never bothering with chapter 1. And even triggering the events leading to the true ending can't redeem it by that poin...
anast has actually played the game
If you can clear the first three battles without much effort, then die almost instantly on the fourth battle, replaying the first three battles is not making the game harder, it's just making it more annoying and time consuming. Not sure why that's hard to grasp. The rest of the game has checkpoints during multiphase battles, including the boss of the game. Why not here?
After 170 hours, with 87/88 at Johnny's, I failed the skill check for the last few combat simulator fights, and never got the platinum, mainly because I was bored out of my mind from replaying the fights. They need to add checkpoints to the Brutal and Legendary endurance gauntlets. Repeating the earlier rounds is worse than any runback in any souls game ever, and that includes Zallen and Lud from Dark Souls II. The lack of checkpoints doesn't make the game harder; it just makes it mor...
Eventually people are going to realize that despite a good first impression, the game just lacks enemy variety and main story content, and quickly devolves into a tedious experience with way, way, waaaaay too much backtracking. Or they'll be hardcore fans and not care. Either way, the meta scores are very inflated.
Still hoping for a Bluepoint Games remake
Does this developer have the Geometry Wars license now or is this just inspired by that series?
Vessel of Hatred didn't hold my attention in the postgame because combat just fundamentally isn't fun. Either you're powerful enough to spam or you're getting melted by puddles that appear beneath your feet. It's just awful combat. Path of Exile 2's combat looks promising. Really hope it revitalizes the ARPG genre.