When you mod for FO4, you mod with the Creation Kit provided by Bethesda. It doesn't contain a method to inject malicious code, it only allows you to make modifications to the game's engine. With Bethesda already blocking user-created scripts in all mods uploaded to Bethesda.net, which is where you download the mods from on console, how is a mod going to run this unsigned code, and how is it getting into the mod in the first place? Technically, it may be possible to create a mod that ...
First of all, many mods will break your game if they conflict with another mod or the base game. Some mods will cause your game to not even start if your hardware isn't up to it. Any poorly made mod can make a game unplayable. You take your chances with mods on PC and consoles.
Actually rendering your console inoperable by using a 'bad' FO4 mod just isn't possible - a mod is just a modification of the game's underlying engine, no matter how big or small...
Sadly, while the FO4 modding scene will likely be active for many years to come on PC (the modders are still creating new mods for FO3), it's likely only ever to be an afterthought for console gamers, especially on PS4. And if you were thinking of creating your own FO4 mod for PS4? Well sadly, just like on XBOX, you need to purchase a PC copy of the game in order to mod it - a copy you download from a torrent won't cut it, and your console disc won't work in your PC.
Anyone who thinks that evil mods are going to brick their PS4 obviously doesn't know anything about mods - the people who create them, how they are created, or how they work. The 'protect the OS' excuse is just that - a lame excuse.
You do realize that Bethesda doesn't actually make any of these mods, right? And that no one is 'fixing' any mods, as they work just fine on PC and XBOX? You're just getting to play with the baby mods and not the big boy mods instead of having no mods at all.
XBOX - total file size of all mods = 2GB
PS4 = 900MB
XBOX - able to use .wav or .ogg files for sound mods = yes
PS4 = no; no sound mods possible since proprietary sound format
XBOX - ability to create mods using entirely user-created content = yes
PS4 = no; vanilla (in-game) assets only
It doesn't sound like Sony did anything... other than allow mods that can only be created using the Creation Kit. Bethesda it seems had to give up on the size limit and sound file issue, along with the modder's freedom to create. So, the PS4 crowd finally gets their promised console mods but by default they'll be smaller and a lot lamer than the PC or XBOX crowd. Win?
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I've played all of the Fallout games, with the exception of Fallout Tactics, and I have to say New Vegas is the one I like the least. I really don't like the setting at all (Vegas and the surrounding desert), and while the quest stuff and all the crafting was great, I never cared much for the story.
Well, I suppose they have to do something. This isn't the answer however.
Too bad you don't have a PS3 or XB360 - I bet you could get a copy of either one for the low, low price of $1. And no worries about a crappy port!
Does anyone really care about this? You'd think that anyone who seriously wanted to play them would have already when they were released last generation. But I suppose it's fun to get all salty in the comments about stuff no one cares about.
What's even more of a joke is the fact that a guy with a Witcher 3 account name & pic is still salty about Fallout 4 nearly a year later. Get over yourself Geralt.
I don't understand why the price of this particular remaster is cause for concern - aren't all the remasters coming in at full price? I'm pretty sure the remaster for GTA V was full price too.
Isn't that a cornerstone of the game market on these new consoles? Re-releasing or re-mastering old games seems to be almost all I every hear about, other than another 50 indie releases every other day. I hate this console generation.
I've played Fallout 3, Fallout New Vegas, Skyrim, and now Fallout 4 from start to finish without any sort of game-breaking bugs. I must be lucky.
In my case, if a game I have my eye on releases to a bunch of poor reviews, in most cases I still plan on buying it - it just allows me to prioritize which game I get next. I trust myself to know what I like. As a case in point, just going by reviews, RAGE was a terrible, horrible game that no one should have played. The same goes for Deadly Premonition. I actually liked both of those quite a lot, but I waited until they were dirt cheap instead of buying them at launch. I figure any game I...
I very rarely buy a game I'm not already pretty sure I'm going to like. When something piques my interest, I try to read up on it as much as I can before it releases. That tells me more than a review if the game will line up with what I like. When it releases, I check both the best and worst reviews to see what the consensus is.
When a game I'm certain I'll like comes out, I'll read the positive reviews more as entertainment and the negative reviews to ...
I've never bought a game based solely off reviews, and I've never changed my mind about buying a game because of a review. I mean, a review is really just the opinion of some random person I don't know, so I don't put much faith in them. There's no possible way I could stand to watch some random talking head on YouTube review a game for the same reason. So if Bethesda wants to have game reviews come out when their games are already in the hands of gamers, that's fine w...